divine_spell_descriptions
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+ | ======= Divine Miracles ======= | ||
+ | |||
+ | Divine spells in Eldritch Earth fall in one of these general spell categories, each with a level of power ranging from cantrip to 5th level | ||
+ | |||
+ | * Abjuration - Protective magic aimed at preventing harm | ||
+ | * Control - The power to control the actions of potential enemies on the battlefield | ||
+ | * Exorcism - Magic to drive off immaterial ghosts or destroy intruders from the second world | ||
+ | * Healing - Miracles that cure wounds or end dangerous conditions | ||
+ | * Smite - The power to do more damage in battle | ||
+ | * Summoning - Miracles that call other beings to fight or act on your behalf | ||
+ | * Support - Magic that makes your companions more effective | ||
+ | ===== Almighty Guidance ===== | ||
+ | 5th Level Divine Miracle (Support)\\ | ||
+ | (Psalm 32:8) You touch a willing creature and bestow a limited ability to see into the immediate future. For eight hours, the target can't be surprised and has advantage on attack rolls and ability checks. Additionally, | ||
+ | |||
+ | ===== Angelic Sentinels ===== | ||
+ | 3rd Level Divine Miracle (Smite)\\ | ||
+ | (Luke 4:10) Once this spell is cast, for one minute or for as long as you concentrate, | ||
+ | |||
+ | ===== Arm of King David ===== | ||
+ | 2nd Level Divine Miracle (Smite)\\ | ||
+ | (1 Samuel 17: | ||
+ | |||
+ | ===== Armor of Light ===== | ||
+ | 2nd Level Divine Miracle (Abjuration)\\ | ||
+ | (Romans 13:12) Cast as a quick action, you raise your AC +2 for one minute. (C) | ||
+ | |||
+ | ===== Beast Bond ===== | ||
+ | 2nd Level Divine Miracle (Summoning)\\ | ||
+ | (Numbers 22: | ||
+ | |||
+ | ===== Behold His Mighty Hand ===== | ||
+ | 4th Level Divine Miracle (Control)\\ | ||
+ | (Exodus 14: | ||
+ | |||
+ | ===== Blessing of St. James ===== | ||
+ | 4th Level Divine Miracle (Smite)\\ | ||
+ | (James 5:11) You touch 1 weapon, which is then considered " | ||
+ | |||
+ | ===== Blessing of St. Luke ===== | ||
+ | 4th Level Divine Miracle (Healing)\\ | ||
+ | (Ezekiel 37:4-6) 1 target/ | ||
+ | |||
+ | ===== Blessing of the Holy Spirit ===== | ||
+ | 5th Level Divine Miracle (Healing)\\ (Deuteronomy 32:39) In a 20' radius area, you heal any and all friends for 4d8 points of damage while any enemies are damaged for 4d8 radiant. (A, S) | ||
+ | |||
+ | ===== Cast Out Devils ===== | ||
+ | 1st Level Divine Miracle (Exorcism)\\ | ||
+ | (Mark 5: | ||
+ | |||
+ | ===== Command the Godless ===== | ||
+ | 1st Level Divine Miracle (Control)\\ | ||
+ | (2 Chronicles 20:6) A number of enemies equal to your level that you can see within 30' of each other comply with a one-word command. (A) | ||
+ | |||
+ | ===== Commune ===== | ||
+ | 5th Level Divine Miracle (Summoning)\\ | ||
+ | (Psalm 20:1) You ask a question an angel or saint. They give their reply to the best of their (albeit heavenly) ability. | ||
+ | |||
+ | ===== Discern Possession ===== | ||
+ | Divine Cantrip (Exorcism)\\ | ||
+ | You can detect whether a target is possessed by a spirit. (S) | ||
+ | |||
+ | ===== Divine Word ===== | ||
+ | 5th Level Divine Miracle (Exorcism)\\ You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within 30' | ||
+ | |||
+ | * More than 50 hit points: deafened and staggered for 1 round | ||
+ | * 50 hit points or fewer: deafened and staggered for 1 minute | ||
+ | * 40 hit points or fewer: deafened, blinded, and slowed for 10 minutes | ||
+ | * 30 hit points or fewer: blinded, deafened, and stunned for 1 hour | ||
+ | * 20 hit points or fewer: killed instantly | ||
+ | |||
+ | Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that is attacked successfully is forced back to its plane of origin. | ||
+ | |||
+ | ===== Eye for an Eye ===== | ||
+ | 4th Level Divine Miracle (Smite)\\ | ||
+ | (Exodus 21:24) For ten minutes whenever a creature damages you they immediately take 1d8 radiant damage. (C, S) | ||
+ | |||
+ | ===== Fire of the Lord ===== | ||
+ | 5th Level Divine Miracle (Smite)\\ | ||
+ | (1 Kings 18: | ||
+ | |||
+ | ===== Full Armor of God ===== | ||
+ | 3rd Level Divine Miracle (Abjuration)\\ | ||
+ | (Ephesians 6:11) All your allies within 15' gain +2 AC for one minute or for as long as you concentrate. (C) | ||
+ | |||
+ | ===== Get Behind Me, Satan ===== | ||
+ | 4th Level Divine Miracle (Exorcism)\\ | ||
+ | (Matthew 16:23) All disembodied spirits within 100' flee in terror for 1d6 hours. (A, S) | ||
+ | |||
+ | ===== God' | ||
+ | 1st Level Divine Miracle (Summoning)\\ | ||
+ | (Genesis 8: 6-12) You choose a familiar small mammal or bird you can see such as a raven, squirrel, or puma to run an errand or scout ahead. When and if they return they can answer up to 1/level yes or no questions. (C) | ||
+ | |||
+ | ===== Gracious Words ===== | ||
+ | 2nd Level Divine Miracle (Support)\\ | ||
+ | (Proverbs 16:24) No more than 1/level allies gain +6 temporary hit points for eight hours. (C) | ||
+ | |||
+ | |||
+ | ===== Guardians of Elisha ===== | ||
+ | 3rd Level Divine Miracle (Summoning)\\ | ||
+ | (2 Kings 2: | ||
+ | |||
+ | ===== Hail Mary ===== | ||
+ | 1st Level Divine Miracle (Abjuration)\\ | ||
+ | (Psalm 23:4) All attacks on you by Evil creatures are at disadvantage for 1 minute. (C, S) | ||
+ | |||
+ | ===== Heal Wound ===== | ||
+ | 1st Level Divine Miracle (Healing)\\ | ||
+ | (Psalms 6:2) As a quick action, you heal 1d8 hit points of damage to a target within 30' in line of sight. (C) | ||
+ | |||
+ | ===== Holy Aura ===== | ||
+ | 5th Level Divine Miracle (Abjuration)\\ | ||
+ | For 1 minute, divine light washes out from you and coalesces in a soft radiance in a 30 foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5 foot radius and have advantage on all attacks and checks, and other creatures have disadvantage on attack rolls against them. In addition, when an evil creature hits an affected creature with a melee attack, the aura flashes with brilliant light and the evil attacker takes 2D10 radiant damage and are blinded unless they make a successful CON check in which case they are not blinded and only take half damage. (C) (C) | ||
+ | |||
+ | ===== Holy Chant ===== | ||
+ | 1st Level Divine Miracle (Support)\\ | ||
+ | (Ephesians 5:19) Your words fill your allies with a mighty resolve.All allies that can hear you within 30' gain +1D4 to all attack rolls and checks as long as you chant (concentrate). (C) | ||
+ | |||
+ | ===== Holy Dawn ===== | ||
+ | 4th Level Divine Miracle (Control)\\ | ||
+ | (Isaiah 58:8) A holy light fills a 40' radius area around you, burning away corruption and evil. All evil creatures and spirits in this area at the very beginning of your round take 1D4 radiant damage. This effect lasts for either ten minutes or until you stop concentrating, | ||
+ | |||
+ | |||
+ | ===== Holy Exorcism ===== | ||
+ | 2nd Level Divine Miracle (Exorcism)\\ | ||
+ | (Luke 11: | ||
+ | |||
+ | ===== Holy Weapon ===== | ||
+ | 5th Level Divine Miracle (Smite)\\ | ||
+ | (1 Samuel 17:45) You call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness. A holy relic (and not from some second-tier saint) must be fixed within it. The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right. The DM can add specific additional powers to the weapon. (R, S) | ||
+ | |||
+ | ===== I Shall Fear No Evil ===== | ||
+ | 2nd Level Divine Miracle (Abjuration)\\ | ||
+ | (Psalm 23:4) You and 1/level allies are made immune to fear for ten minutes. They automaticaly make any morale checks, and gain advantage on any stress checks. (C) | ||
+ | |||
+ | ===== Illuminate ===== | ||
+ | Divine Cantrip (Summoning)\\ | ||
+ | You call on heavenly light to provide a soft light like torchlight from your hand for as long as you concentrate. | ||
+ | |||
+ | ===== It Shall Not Avail ===== | ||
+ | 3rd Level Divine Miracle (Healing)\\ | ||
+ | (Luke 9:1) You touch a creature and can end either one disease, curse, or one condition afflicting it. The condition can be blinded, deafened, paralyzed, poisoned or staggered. If cast as a ritual, it additionally heals 1D6 points of damage. (C) | ||
+ | |||
+ | ===== Light of the World ===== | ||
+ | 3rd Level Divine Miracle (Support)\\ | ||
+ | (John 8:12) This aura bestows hope and vitality. For ten minutes, any allies within 30' of you gain advantage on any WIS checks and death checks and regains the maximum number of hit points possible from any healing. (C) | ||
+ | |||
+ | ===== Messenger of Death ===== | ||
+ | 4th Level Divine Miracle (Summoning)\\ | ||
+ | (2 Samuel 24: | ||
+ | |||
+ | ===== Our Daily Bread ===== | ||
+ | 2nd Level Divine Miracle (Healing)\\ | ||
+ | (Exodus 16) Once this ritual is complete, one target per level is granted nourishment equal to 1 meal and heals 1D6 damage. Over the next 24 hours, a creature that partakes of this blessing makes all CON checks with advantage. (R, C) | ||
+ | |||
+ | ===== Pax Vobiscum ===== | ||
+ | 3rd Level Divine Miracle (Control)\\ | ||
+ | (Daniel 6: | ||
+ | |||
+ | ===== Protection From Death ===== | ||
+ | 4th Level Divine Miracle (Abjuration)\\ | ||
+ | (Romans 6:5-7) You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends. (C) | ||
+ | |||
+ | ===== Providence ===== | ||
+ | Divine Cantrip (Support)\\ | ||
+ | As a quick action, yourself or touched ally gets +1 on next check. | ||
+ | |||
+ | ===== Purify ===== | ||
+ | 2nd Level Divine Miracle (Healing)\\ | ||
+ | (Numbers 8:6) Remove the effects of all poisons on target creature touched. For one hour, that same creature is resistant to poison damage and rolls checks to avioid poison effects with advantage. If cast as a ritual it additionally heals 1D4 points of damage. (C) | ||
+ | |||
+ | ===== Quest ===== | ||
+ | 5th Level Divine Miracle (Control)\\ | ||
+ | (Deuteronomy 5:13) You touch one target, and they must complete a stated, achievable, quest, until the target | ||
+ | |||
+ | ===== Raise Dead ===== | ||
+ | 5th Level Divine Miracle (Healing)\\ | ||
+ | (2 Kings 4: | ||
+ | |||
+ | This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn' | ||
+ | |||
+ | This spell closes all mortal wounds, but it doesn' | ||
+ | |||
+ | Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls and ability checks. Every time the target finishes a safe rest, the penalty is reduced by 1 until it disappears. (R) | ||
+ | |||
+ | ===== Repair ===== | ||
+ | Divine Cantrip (Abjuration)\\ | ||
+ | You repair a damaged mundane item, up to human size. | ||
+ | |||
+ | ===== Requiescat in Pace ===== | ||
+ | 4th Level Divine Miracle (Exorcism)\\ | ||
+ | (Colossians 2:2) All undead with HD less than you within 30' are destroyed. (A) | ||
+ | |||
+ | ===== Restoration ===== | ||
+ | 3rd Level Divine Miracle (Healing)\\ | ||
+ | (Luke 5: | ||
+ | |||
+ | ===== Restraining Hand of the Angels ===== | ||
+ | 2nd Level Divine Miracle (Control)\\ | ||
+ | (Psalm 78: | ||
+ | |||
+ | ===== Righteous Freedom ===== | ||
+ | 4th Level Divine Miracle (Support)\\ | ||
+ | (Psalm 119:45) You touch a willing creature. For ten minutes, the target' | ||
+ | |||
+ | ===== Sanctuary ===== | ||
+ | 3rd Level Divine Miracle (Abjuration)\\ | ||
+ | (Exodus 25:8) You create a 20' | ||
+ | |||
+ | ===== Smite Heathen ===== | ||
+ | 1st Level Divine Miracle (Smite)\\ | ||
+ | (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D4 radiant damage on your next melee attack that hits during the next minute. This spell requires concentration to hold the magic from one round to another, preventing you from stacking the spell several times over. (C) | ||
+ | |||
+ | ===== Smite the Godless ===== | ||
+ | 3rd Level Divine Miracle (Smite)\\ | ||
+ | (Isaiah 66:24) You or 1 ally gain advantage to all attacks vs. Evil for ten minutes. (C) | ||
+ | |||
+ | ===== Stench of Evil ===== | ||
+ | Divine Cantrip (Exorcism)\\ | ||
+ | As a quick action, you can sense the presence and location of any unseen evil-aligned creatures such as spirits or demons. As long as you continue to [[concentration|concentrate]] on their location, you may target invisible or immaterial beings as though you can see them. | ||
+ | ===== Sticks to Snakes ===== | ||
+ | 2nd Level Divine Miracle (Summoning)\\ | ||
+ | (Exodus 7:10) You wave your holy symbol and speak the words of the Lord, transforming up to 5 ordinary wooden sticks within 60' into [[snakes|venomous snakes]] which you control for 10 minutes. (C) | ||
+ | |||
+ | ===== Sustaining Touch ===== | ||
+ | Divine Cantrip (Healing)\\ | ||
+ | You cause any wounded target touched to stabilize immediately. | ||
+ | |||
+ | ===== Thy Rod and Thy Staff ===== | ||
+ | 1st Level Divine Miracle (Smite)\\ | ||
+ | (Exodus 17:8-15) As a quick action, you summon a staff that only you can wield and that does 1d10+WIS magical bludgeoning damage. It lasts 1 minute, counts as a blessed weapon and can attack a spirit or demon directly. (C, S) | ||
+ | |||
+ | ===== Turn Undead ===== | ||
+ | 1st Level Divine Miracle (Exorcism)\\ | ||
+ | (Revelation 9:6) As an action, you present your holy symbol and speak a prayer censuring the unclean. On a successful magic attack any undead and ghostly targets (but not demons or other spirits) within 30', with HD less than twice your current level must must spend its turns trying to move as far away from you as it can, and can't willingly move to a space within 30 feet of you. They also can't take quick actions, and must only use its active action to try to escape further from you. If there' | ||
+ | |||
+ | ===== Wonder ===== | ||
+ | Divine Cantrip (Control)\\ | ||
+ | You manifest a minor wonder, a sign of supernatural power, within 30'. You create one of the following magical effects within range: | ||
+ | |||
+ | *Your voice booms up to three times as loud as normal for 1 minute. | ||
+ | *You cause flames to flicker, brighten, dim, or change color for 1 minute. | ||
+ | *You cause harmless tremors in the ground for 1 minute. | ||
+ | *You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. | ||
+ | *You instantaneously cause an unlocked door or window to fly open or slam shut. | ||
+ | *You alter the appearance of your eyes for 1 minute. | ||
+ | |||
+ | If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. | ||
+ | |||
+ | ===== Words of Purification ===== | ||
+ | 3rd Level Divine Miracle (Exorcism)\\ | ||
+ | (Mark 1: | ||
+ | |||
+ | |||
+ | |||
divine_spell_descriptions.txt ยท Last modified: 2020/12/21 00:08 by dave