User Tools

Site Tools


divine_spells

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
divine_spells [2019/11/26 20:29] andrewdivine_spells [2019/12/03 17:50] dave
Line 1: Line 1:
 ====== Divine Spells ====== ====== Divine Spells ======
  
-This is work in progress.+Divine spells require Holy Symbol to cast, in place of components.  Unless noted otherwise, each spell takes an attack action.  Each spell, apart from Cantrips and Rituals, is either marked -C- for Spell Casting Roll needed, or -A- for casting roll that must exceed target's defence rating, or -R- for spell that can only be cast as a ritual.
  
 ==== Cantrips ==== ==== Cantrips ====
 +Cantrips can be cast at will, requiring no spell roll or components.
  
 +  * __Illuminate__ :caster creates heavenly torch light from his hand, lasts as long as he concentrates.
 +  * __Reforge__: caster repairs a damaged mundane item, up to human size.
 +  * __Providence__: as a quick action, yourself or touched ally gets +1 on next check.
 +  * __Stable Touch__: caster causes any wounded target touched to stabilize immediately.
 +  * __Stench of Evil__: caster can smell evil-aligned creatures while he concentrates.
 +  * __Discern Possession__: caster can detect whether 1 target is possessed by an unclean spirit.
  
 ==== First Level ==== ==== First Level ====
-  +  * __Heal Wound__: as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C 
 +  * __Turn Undead__: Undead targets within 30', of HD less than current level must flee. A 
 +  * __Hail Mary__: affects caster only, gives advantage to all defensive checks against evil-aligned enemies.  Lasts for 10 minutes or 1 fight. C 
 +  * __Wages of Sin__: all targets that can hear you and that are incapacitated die. A 
 +  * __Thy Rod and Thy Staff__: summons a mace that you can wield and that does 1d10+WIS damage, it lasts 1 minute per level. 
 +  * __Cast Out Devils__: caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A
  
 ==== Second Level ==== ==== Second Level ====
 +  * __Restraining Hand of the Angels__: 2 HD/level worth of targets within 30' have movement reduced to 0' for 1 hour. A
 +  * __Purify__: all poisons. contagions and blights latent in a radius equal to your check roll are removed. C
 +  * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). C
 +  * __Our Daily Bread__: one target per level is granted nourishment equal to 1 meal. C
 +  * __I Shall Fear No Evil__: you or 1 ally are immune to Fear for 1 minute per level. C
 +  * __Sticks to Snakes__ - Exodus 7:10; You transform up to 3 ordinary wooden sticks within range into venomous snakes for 10 minutes. Snakes are AC:13 and  have10 hit points. Snakes attack as the spellcaster using WIS bonus, dealing 1 piercing damage and the target must make a Constitution saving throw, taking 2d6 poison damage. C
 +  * __Holy Exorcism__:can only be cast as a ritual, drives all possessing spirits, regardless of strength, out of a single, touched, target.  R
 +
  
 ==== Third Level ==== ==== Third Level ====
-  +  * __Full Armor of God__:  you and all allies within 10' gain +2 AC for 1 minute or concentration. C 
-  * Heal hacked off limb+  * __It Shall Not Avail__: remove 1 curse or disease from 1 target, check vs. DM set DC. C 
 +  * __Pax Vobiscum__: all targets within 30' have no wish to fight for 1min/level. A 
 +  * __Smite the Godless__: You or 1 ally gain advantage to all attacks vs. evil for 1 turn/level. C   
 +  * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration. C  
 +  * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R 
 +  * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black bears appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C
  
 ==== Fourth Level ==== ==== Fourth Level ====
- +  * __Blessing of St. Luke__:  1 target/level within 30' is healed 3d8 points of damage. C 
 +  * __Requiescat in Pace:__  all undead with HD less than caster within 30' are destroyed. A 
 +  * __Blessing of St. George__: you or 1 touched ally can attack as a quick action 1 minute. C 
 +  * __Holy Dawn__: holy light fills the area, doing 1d4 to all evil creatures per round for 10 minutes. A 
 +  * __Eye for an Eye__: 1 min/level, you or 1 ally, when hit, attacker takes 1d8 damage. C 
 +  * __Get Behind Me, Satan__: all disembodied spirits within 100' flee in terror for 1d6 hours. A
  
 ==== Fifth Level ==== ==== Fifth Level ====
 +  * __Quest__: 1 target touched by you must complete a stated, achievable, quest, tries till succeeds or dies. A
 +  * __Commune__: You ask a question of God and an angel or saint gives reply in a number of words equal or less than your level. C.
 +  * __Sanctify__: all cursed or poisoned allies within 30' are cured. C
 +  * __Sanctuary__: creates a 20'x20' area, any enemy must save to enter. Concentration.  A
 +  * __Blessing of the Holy Spirit__: in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged 4d8 hp.  A  
 +  * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C
 +  * __Holy Weapon__: you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits.
  
  
 +======The Sacraments===== 
 +These are key rituals that can be performed by ordained clergy, NPC or PC. These sacraments require no spell casting roll, if a properly ordained clergyman performs the ceremony, it is effective, regardless of his personal qualities or skill. 
 +  * __Baptism__: first step of initiation into Christianity, removes the disadvantage to resist spiritual attack permanently. R 
 +  * __Confirmation__: second step of initiation, permanently gives the Christian proficiency bonus in defending against spiritual attacks. R 
 +  * __Communion__:  third step of initiation, gives Christian advantage in defending against spiritual attack, from Communion to the next commission of sin.  Communion can be repeated as needed, following confession of sin and appropriate penance. R 
 +  * __Penance__:  a priest or bishop, who hears confession of sin, can assign a task as penance for attonement of sin, making one eligible to receive communion. R 
 +  * __Anointing of the Sick__: gives a sick person advantage on saves/checks to resist the disease. R 
 +  * __Marriage:__ sanctify a union R 
 +  * __Holy Orders__: bishops only, ordain someone as a deacon, priest or bishop.R
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew