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divine_spells [2019/11/30 13:35] davedivine_spells [2020/01/20 20:28] dave
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-====== Divine Spells ======+====== Divine Miracles ======
  
-This is work in progress.+Divine spells (also called "miracles") require spellcasting check and a Holy Symbol to cast, in place of components. Unless noted otherwise, each spell takes an attack action.  Spells are more or less powerful, noted by spell level. Failing the check triggers a mishap with unintended consequences, and the spellcaster can’t attempt spells of that spell spell level again until they take a safe rest.
  
-==== Cantrips ====+Spellcasting PCs know and can cast 3 
 +cantrips. These are rote, simple, relatively 
 +weak spells that the PC has mastered. They 
 +require no spellcasting check or components 
 +and can always be used.
  
 +Divine spellcasters, if they ordained priests, also know a number of [[Sacraments]].  These are key rituals that can be performed by ordained clergy, NPC or PC. These sacraments require no spell casting roll, if a properly ordained clergyman performs the ceremony, it is effective, regardless of his personal qualities or skill.  A cleric or hermit player character can decide to begin play as an ordained priest, which allows access to sacraments, but might result in him being assigned to a parish or cathedral to perform services.  Most templars are not ordained, only the chaplains of a commandery.  A templar may apply to the local commander to be ordained once he reaches 2nd level (Charisma check, and perhaps a quest).
  
-==== First Level ==== +Spellcasting PCs know a number of spells 
- +based on the PC’s and spell level. Known 
 +spells can be cast by the spellcaster.
  
 +^PC Level^1st^2nd^3rd^4th^5th^
 +|1|1| | | | | 
 +|2|2| | | | | 
 +|3|3|1 | | | | 
 +|4|4|2 | | | | 
 +|5|5|3 |1 | | | 
 +|6|5|4 |2 | | | 
 +|7|5|5 |3 |1 | | 
 +|8|5|5 |4 |2 | | 
 +|9|5|5 |5 |3 |1 | 
  
-==== Second Level ====+The columns relate to the spell level, while 
 +rows are class level. A level 4 caster would 
 +know four 1st level and two 2nd level spells.
  
-  * Sticks to Snakes - Exodus 7:10; You transform up to 3 ordinary wooden sticks within range into venomous snakes for 10 minutesSnakes are AC:13 and  have10 hit points. Snakes attack as the spellcaster using WIS bonusdealing 1 piercing damage and the target must make a Constitution saving throwtaking 2d6 poison damage.+Casting a spell generally requires an [[actions|Active action]]. Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spellapart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense ratingor **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.
  
 +Spellcasters can cast any known spell as a ritual. This takes 1 hour per spell level of concentration, but doesn't require a check.
  
-==== Third Level ==== +Some spells last as long as [[concentration]] is 
-  +held. Only one spell can be concentrated on 
-  * Heal hacked off limb +at a time. Taking damage, making checks, or 
-  * Summon Bears (2 Kings 2:23-25)+other distracting tasks may break concentration.
  
-==== Fourth Level ==== 
  
  
 +===== Cantrips =====
  
-==== Fifth Level ====+  * [[divine_spell_descriptions#Discern Possession|Discern Possession]] - You learn if a target harbors a spirit (S) 
 +  * [[divine_spell_descriptions#Illuminate|Illuminate]] - You create torchlight 
 +  * [[divine_spell_descriptions#Providence|Providence]] - As a quick action, yourself or touched ally gets +1 on next check 
 +  * [[divine_spell_descriptions#Repair|Repair]] - You repair a damaged mundane item 
 +  * [[divine_spell_descriptions#Stench of Evil|Stench of Evil]] - You sense nearby evil (S) 
 +  * [[divine_spell_descriptions#Sustaining Touch|Sustaining Touch]] - You automatically stabilize a touched wounded ally 
 +  * [[divine_spell_descriptions#Wonder|Wonder]] - You create a cosmetic minor miracle
  
-  * Behold His Mighty Hand (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.+===== First Level =====
  
 +  * [[divine_spell_descriptions#Cast Out Devils|Cast Out Devils]] - Drive weak spirits from possession (A,S)
 +  * [[divine_spell_descriptions#Command the Godless|Command the Godless]] - Enemies obey your one-word command (A)
 +  * [[divine_spell_descriptions#God's Creatures|God's Creatures]] - You gain limited control over a small mammal or bird (C)
 +  * [[divine_spell_descriptions#Hail Mary|Hail Mary]] - All evil creatures attack you at disadvantage for 1 minute (C)
 +  * [[divine_spell_descriptions#Heal Wound|Heal Wound]] - As a quick action, you heal an ally in 30' for 1D8 (C)
 +  * [[divine_spell_descriptions#Holy Chant|Holy Chant]] - Allies within 20' gain +1D4 to all attack rolls and checks (C)
 +  * [[divine_spell_descriptions#Smite Heathen|Smite Heathen]] - As a quick action, you imbue your next strike with holy energies (C,S)
 +  * [[divine_spell_descriptions#Thy Rod and Thy Staff|Thy Rod and Thy Staff]] - You create a holy weapon (C,S)
 +  * [[divine_spell_descriptions#Turn Undead|Turn Undead]] - Drive off weak undead (A,S)
 +  
 +===== Second Level =====
  
-======The Sacraments===== +  * [[divine_spell_descriptions#Arm of King David|Arm of King David]] - You gain a second attack for 1 minute (C) 
-These are key rituals that can be performed by ordained clergy, NPC or PC. These sacraments require no spell casting roll, if a properly ordained clergyman performs the ceremony, it is effective, regardless of his personal qualities or skill. +  * [[divine_spell_descriptions#Armor of Light|Armor of Light]] - You gain +2 AC (C) 
-  * Baptism: first step of initiation into Christianity, removes the disadvantage to resist spiritual attack permanently. +  * [[divine_spell_descriptions#Beast Bond|Beast Bond]] - You make domesticated animals into henchmen (C) 
-  * Confirmation: second step of initiationpermanently gives the Christian proficiency bonus in defending against spiritual attacks +  * [[divine_spell_descriptions#Gracious Words|Gracious Words]] - This rite gives your allies +6 temporary HP (C,R) 
-  * Communion:  third step of initiationgives Christian advantage in defending against spiritual attackfrom Communion to the next commission of sin Communion can be repeated as needed, following confession of sin and appropriate penance+  * [[divine_spell_descriptions#Holy Exorcism|Holy Exorcism]] -  This ritual drives out possessing spirits (A,R,S) 
-  * Penance:  priest or bishopwho hears confession of sincan assign task as penance for attonment of sinmaking one eligible to receive communion+  * [[divine_spell_descriptions#I Shall Fear No Evil|I Shall Fear No Evil]] - You snap allies out of fear and return morale (C) 
-  * Anointing of the Sick: gives sick person advantage on saves/checks to resist the disease. +  * [[divine_spell_descriptions#Our Daily Bread|Our Daily Bread]] - You serve a nourishing feast that heals and gives allies advantage on CON checks (C,R) 
-  * Marriage: sanctify union +  * [[divine_spell_descriptions#Purify|Purify]] - You remove and protect a target from poison, as well as heal if cast as a rite (C) 
-  * Holy Orders: bishops only, ordain someone as deaconpriest or bishop.+  * [[divine_spell_descriptions#Restraining Hand of the Angels|Restraining Hand of the Angels]] - Angels restrain creatures and spirits within 20' area (A,S) 
 +  * [[divine_spell_descriptions#Sticks to Snakes|Sticks to Snakes]] - You turn up to 5 sticks to poisonous snakes you control (C) 
 +   
 +===== Third Level ===== 
 + 
 +  * [[divine_spell_descriptions#Angelic Sentinels|Angelic Sentinels]] - A 15' aura of angels limits movement and inflicts 1D8/3 levels radiant (check for half) (C) 
 +  * [[divine_spell_descriptions#Full Armor of God|Full Armor of God]] - All your allies within 15' gain +2 AC (C) 
 +  * [[divine_spell_descriptions#Guardians of Elisha|Guardians of Elisha]] - You summon 1D4 bears to serve you for 10 minutes (C) 
 +  * [[divine_spell_descriptions#It Shall Not Avail|It Shall Not Avail]] - You remove harmful conditions and heal if cast as ritual (C) 
 +  * [[divine_spell_descriptions#Light of the World|Light of the World]] - You and your allies within 30' gain advantage on WIS checks and all healing is maximized (C) 
 +  * [[divine_spell_descriptions#Pax Vobiscum|Pax Vobiscum]] - All within 30' of a point you can see have no wish to fight for 10 minutes (A,S) 
 +  * [[divine_spell_descriptions#Restoration|Restoration]] - You cure wounds, heal severed limbs, and repair organs of the faithful (C,R) 
 +  * [[divine_spell_descriptions#Sanctuary|Sanctuary]] - You create a 20'x20' area evil can't enter (C,S) 
 +  * [[divine_spell_descriptions#Smite the Godless|Smite the Godless]] - You gain advantage on spells and attacks against evil (C) 
 +  * [[divine_spell_descriptions#Words of Purification|Words of Purification]] - You dispel magic or eject a spirit or demon from a possessed body (A) 
 + 
 +===== Fourth Level ===== 
 + 
 +  * [[divine_spell_descriptions#Behold His Mighty Hand|Behold His Mighty Hand]] - Conjure or control airearthfire or water (C) 
 +  * [[divine_spell_descriptions#Blessing of StJames|Blessing of StJames]] - You touch a weapon and it becomed blessed for 1 hour(C) 
 +  * [[divine_spell_descriptions#Blessing of St. Luke|Blessing of St. Luke]] - 1 target/level within 30' of you is healed 3d8 points of damage. (C) 
 +  * [[divine_spell_descriptions#Eye for an Eye|Eye for an Eye]] - For ten minutes whenever creature damages you they immediately take 1d8 radiant damage. (CS) 
 +  * [[divine_spell_descriptions#Get Behind MeSatan|Get Behind Me, Satan]] - All disembodied spirits within 100' flee in terror for 1d6 hours. (A, S) 
 +  * [[divine_spell_descriptions#Holy Dawn|Holy Dawn]] - You concentrate on 40' aura which burns evil creatures and spirits for 1D4 radiant (C,S) 
 +  * [[divine_spell_descriptions#Messenger of Death|Messenger of Death]] - An angel of the lord appears to slay for you 
 +  * [[divine_spell_descriptions#Protection From Death|Protection From Death]] - The first time your target would drop to 0 hit pointsthe target instead drops to 1 hit point (C) 
 +  * [[divine_spell_descriptions#Requiescat in Pace|Requiescat in Pace]] - All undead with HD less than you within 30' are destroyed(A) 
 +  * [[divine_spell_descriptions#Righteous Freedom|Righteous Freedom]] - This magic prevents limits to an ally's movement (C) 
 +   
 +===== Fifth Level ===== 
 + 
 +  * [[divine_spell_descriptions#Almighty Guidance|Almighty Guidance]] - You or an ally gain advantage on all attacks and checks while forcing disadvantage on enemy attacks (C) 
 +  * [[divine_spell_descriptions#Blessing of the Holy Spirit|Blessing of the Holy Spirit]] - You heal and harm in 20' radius area for 4D8 radiant (A,S) 
 +  * [[divine_spell_descriptions#Commne|Commne]] - You may question an angel or saint 
 +  * [[divine_spell_descriptions#Divine Word|Divine Word]] - You utter a divine word which drives off demons and disables mortals 
 +  * [[divine_spell_descriptions#Fire of the Lord|Fire of the Lord]] - You 12D6 fire damage in a 10' radius area (A,S) 
 +  * [[divine_spell_descriptions#Holy Aura|Holy Aura]] - You create a 30' aura that provides advantage to allies  while forcing disadvantage on attacks and checks against them (C) 
 +  * [[divine_spell_descriptions#Holy Weapon|Holy Weapon]] - You consecrate weapon to the cause of Righteousness (R) 
 +  * [[divine_spell_descriptions#Quest|Quest]] - Your touched target  must complete statedachievable, quest, until the target  succeeds or dies (A) 
 +  * [[divine_spell_descriptions#Raise Dead|Raise Dead]] - You return a dead creature to life (R)
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew