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divine_spells [2019/11/30 18:43] davedivine_spells [2019/12/03 17:51] dave
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   * __Heal Wound__: as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C   * __Heal Wound__: as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C
   * __Turn Undead__: Undead targets within 30', of HD less than current level must flee. A   * __Turn Undead__: Undead targets within 30', of HD less than current level must flee. A
-  * __Full Armor of God__: affects caster only, gives advantage to all defensive checks against evil-aligned enemies.  Lasts for 10 minutes or 1 fight. C+  * __Hail Mary__: affects caster only, gives advantage to all defensive checks against evil-aligned enemies.  Lasts for 10 minutes or 1 fight. C
   * __Wages of Sin__: all targets that can hear you and that are incapacitated die. A   * __Wages of Sin__: all targets that can hear you and that are incapacitated die. A
   * __Thy Rod and Thy Staff__: summons a mace that you can wield and that does 1d10+WIS damage, it lasts 1 minute per level.  C   * __Thy Rod and Thy Staff__: summons a mace that you can wield and that does 1d10+WIS damage, it lasts 1 minute per level.  C
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   * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration. C    * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration. C 
   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R
-  * __Summon Bears__ (2 Kings 2:23-25): 1d4 black bears appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C+  * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black bears appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C
  
 ==== Fourth Level ==== ==== Fourth Level ====
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   * __Blessing of the Holy Spirit__: in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged 4d8 hp.  A     * __Blessing of the Holy Spirit__: in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged 4d8 hp.  A  
   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C
 +  * __Holy Weapon__: you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R
  
  
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew