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divine_spells [2019/12/14 17:42] davedivine_spells [2019/12/28 15:49] – [Second Level] andrew
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   * __Hail Mary__: affects caster only, all attacks against caster by Evil aligned creatures are at disadvantage.  Lasts for 10 minutes or 1 fight. C, S   * __Hail Mary__: affects caster only, all attacks against caster by Evil aligned creatures are at disadvantage.  Lasts for 10 minutes or 1 fight. C, S
   * __Wages of Sin__: all targets that can hear you and that are incapacitated die. A   * __Wages of Sin__: all targets that can hear you and that are incapacitated die. A
-  * __Thy Rod and Thy Staff__: summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S+  * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S
   * __Cast Out Devils__: caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S   * __Cast Out Devils__: caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S
  
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   * __Purify__: all poisons. contagions and blights latent in a radius equal to your check roll are removed. C   * __Purify__: all poisons. contagions and blights latent in a radius equal to your check roll are removed. C
   * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). C   * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). C
-  * __Our Daily Bread__: one target per level is granted nourishment equal to 1 meal. C+  * __Our Daily Bread__: (Exodus 16) One target per level is granted nourishment equal to 1 meal. C
   * __I Shall Fear No Evil__: you or 1 ally are immune to Fear for 1 minute per level. C   * __I Shall Fear No Evil__: you or 1 ally are immune to Fear for 1 minute per level. C
-  * __Sticks to Snakes__ - Exodus 7:10You transform up to 3 ordinary wooden sticks within range into venomous snakes for 10 minutes. Snakes are AC:13 and  have10 hit points. Snakes attack as the spellcaster using WIS bonus, dealing 1 piercing damage and the target must make a Constitution saving throw, taking 2d6 poison damage. C+  * __Sticks to Snakes__ - (Exodus 7:10You transform up to 3 ordinary wooden sticks within range into venomous snakes for 10 minutes. Snakes are AC:13 and  have10 hit points. Snakes attack as the spellcaster using WIS bonus, dealing 1 piercing damage and the target must make a Constitution saving throw, taking 2d6 poison damage. C
   * __Holy Exorcism__:can only be cast as a ritual, drives all possessing spirits, regardless of strength, out of a single, touched, target.  R, S   * __Holy Exorcism__:can only be cast as a ritual, drives all possessing spirits, regardless of strength, out of a single, touched, target.  R, S
 +  * __Arm of King David__:cast as a quick action, caster can make 2 attacks each time he takes the attack action for 1 turn per level.
  
  
 ==== Third Level ==== ==== Third Level ====
-  * __Full Armor of God__:  you and all allies within 10' gain +2 AC for 1 minute or concentration. C+  * __Full Armor of God__:  (Ephesians 6:11:you and all allies within 10' gain +2 AC for 1 minute or concentration. C
   * __It Shall Not Avail__: remove 1 curse or disease from 1 target, check vs. DM set DC. C   * __It Shall Not Avail__: remove 1 curse or disease from 1 target, check vs. DM set DC. C
   * __Pax Vobiscum__: all targets within 30' have no wish to fight for 1min/level. A, S   * __Pax Vobiscum__: all targets within 30' have no wish to fight for 1min/level. A, S
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   * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration. C, S    * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration. C, S 
   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R
-  * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black bears appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C+  * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C
  
 ==== Fourth Level ==== ==== Fourth Level ====
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   * __Blessing of the Holy Spirit__: in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged 4d8 hp.  A, S     * __Blessing of the Holy Spirit__: in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged 4d8 hp.  A, S  
   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C
 +  * __Fire of the Lord__: (1 Kings 18:37-39) You call down a 40' high column of flame that strikes all within a 10' radius of a point you can see within 60' for 1D6/level radiant damage. A
   * __Holy Weapon__: you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R, S   * __Holy Weapon__: you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R, S
  
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew