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divine_spells [2020/01/13 21:11] – [Fifth Level] andrewdivine_spells [2020/01/13 21:24] – [Fifth Level] andrew
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   * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C   * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C
   * __Holy Mount__: (2 Kings 2:11) A warhorse with maximum HP with all basic tack and harness or a chariot with two smaller horses appears from just out of view to serve the zealot. C   * __Holy Mount__: (2 Kings 2:11) A warhorse with maximum HP with all basic tack and harness or a chariot with two smaller horses appears from just out of view to serve the zealot. C
 +  * __Sanctuary__: (Exodus 25:8) Creates a 20'x20' area around you that any enemy must make a WIS check to enter. Concentration.  C, S
  
 ==== Fourth Level ==== ==== Fourth Level ====
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   * __Commune__: You ask a question of God and an angel or saint gives reply in a number of words equal or less than your level. C.   * __Commune__: You ask a question of God and an angel or saint gives reply in a number of words equal or less than your level. C.
   * __Sanctify__: all cursed or poisoned allies within 30' are cured. C   * __Sanctify__: all cursed or poisoned allies within 30' are cured. C
-  * __Sanctuary__: creates a 20'x20' area, any enemy must save to enter. Concentration.  A, S +  * __Blessing of the Holy Spirit__: (Deuteronomy 32:39) in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged for 4d8 radiant.  A, S  
-  * __Blessing of the Holy Spirit__: in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged 4d8 hp.  A, S  +
   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C
   * __Fire of the Lord__: (1 Kings 18:37-39) You call down a 40' high column of flame that strikes all within a 10' radius of a point you can see within 60' for 1D6/level radiant damage. A, S   * __Fire of the Lord__: (1 Kings 18:37-39) You call down a 40' high column of flame that strikes all within a 10' radius of a point you can see within 60' for 1D6/level radiant damage. A, S
-  * __Holy Weapon__: you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R, S+  * __Holy Weapon__: (1 Samuel 17:45) you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R, S
   * __Raise Dead__: (2 Kings 4:32-35)   * __Raise Dead__: (2 Kings 4:32-35)
  
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew