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divine_spells [2020/01/13 21:11] – [Fifth Level] andrewdivine_spells [2020/01/13 21:59] – [Fourth Level] andrew
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   * __Heal Wound__: (Psalms 6:2) as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C   * __Heal Wound__: (Psalms 6:2) as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C
   * __Turn Undead__: (Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', of HD less than current level must flee. A, S   * __Turn Undead__: (Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', of HD less than current level must flee. A, S
-  * __Hail Mary__: affects caster only, all attacks against caster by Evil aligned creatures are at disadvantage.  Lasts for 10 minutes or 1 fight. C, S+  * __Hail Mary__: (Psalm 23:4) Affects caster only, all attacks against caster by Evil aligned creatures are at disadvantage.  Lasts for 10 minutes or 1 fight. C, S
   * __Wages of Sin__: (2 Maccabees 9:5-7) all enemies that can hear you and that are incapacitated die. A   * __Wages of Sin__: (2 Maccabees 9:5-7) all enemies that can hear you and that are incapacitated die. A
   * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S   * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S
-  * __Cast Out Devils__: caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S+  * __Cast Out Devils__: (Mark 5:13) Caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim - perhaps into a nearby animal.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S
   * __Smite Heathen__: (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D6/3 level rounded up radiant damage on your next melee attack that hits during this battle C   * __Smite Heathen__: (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D6/3 level rounded up radiant damage on your next melee attack that hits during this battle C
   * __Command the Godless__: (2 Chronicles 20:6) 1/level enemies you can see within 30' of each other comply with a one-word command A   * __Command the Godless__: (2 Chronicles 20:6) 1/level enemies you can see within 30' of each other comply with a one-word command A
 +  * __God's Creatures__: (Genesis 8: 6-12) You choose a small mammal or bird such as a raven or a dove to scout ahead and answer a yes or no question if they are able to return safely. C
  
 ==== Second Level ==== ==== Second Level ====
-  * __Restraining Hand of the Angels__: 2 HD/level worth of targets within 30' have movement reduced to 0' for 1 hour. A, S+  * __Restraining Hand of the Angels__: (Psalm 78:49) 2 HD/level worth of targets within 30' have movement reduced to 0' for 1 hour. A, S
   * __Purify__: all poisons, contagions and blights latent in a radius equal to your check roll are removed. C   * __Purify__: all poisons, contagions and blights latent in a radius equal to your check roll are removed. C
   * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). C   * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). C
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   * __Arm of King David__: (1 Samuel 17:45-47) cast as a quick action, caster can make 2 attacks each time he takes the attack action for 1 turn per level. C   * __Arm of King David__: (1 Samuel 17:45-47) cast as a quick action, caster can make 2 attacks each time he takes the attack action for 1 turn per level. C
   * __Armor of Light__: (Romans 13:12) cast as a quick action, you raise your AC +2 for one fight C   * __Armor of Light__: (Romans 13:12) cast as a quick action, you raise your AC +2 for one fight C
 +  * __Mount's Mouth__: (Numbers 22:28-30) 1/level of your domesticated animals (e.g. horse, donkey, ox, dog, puma) gains the ability and intelligence to speak to you for 1 hour/level during which it may act independently like a henchman. C
  
  
 ==== Third Level ==== ==== Third Level ====
   * __Full Armor of God__:  (Ephesians 6:11) you and all allies within 10' gain +2 AC for 1 minute or concentration. C   * __Full Armor of God__:  (Ephesians 6:11) you and all allies within 10' gain +2 AC for 1 minute or concentration. C
-  * __It Shall Not Avail__: remove 1 curse or disease from 1 target, check vs. DM set DC. C+  * __It Shall Not Avail__: (Luke 9:1) Remove 1 curse or disease from 1 target, check vs. DM set DC. C
   * __Pax Vobiscum__: (Daniel 6:19-24) All within 30' have no wish to fight unless they themselves are attacked for 1 min/level. A, S   * __Pax Vobiscum__: (Daniel 6:19-24) All within 30' have no wish to fight unless they themselves are attacked for 1 min/level. A, S
-  * __Smite the Godless__: You or 1 ally gain advantage to all attacks vs. evil for 1 turn/level. C   +  * __Smite the Godless__: (Isaiah 66:24) You or 1 ally gain advantage to all attacks vs. evil for 1 turn/level. C   
-  * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration. C, S +  * __Wait in Silence for the Lord__: (Psalm 31:18) All forms of noise are silenced within 30', concentration. C, S 
   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, restores lost ability score points, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, restores lost ability score points, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R
   * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C   * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C
   * __Holy Mount__: (2 Kings 2:11) A warhorse with maximum HP with all basic tack and harness or a chariot with two smaller horses appears from just out of view to serve the zealot. C   * __Holy Mount__: (2 Kings 2:11) A warhorse with maximum HP with all basic tack and harness or a chariot with two smaller horses appears from just out of view to serve the zealot. C
 +  * __Sanctuary__: (Exodus 25:8) Creates a 20'x20' area around you that any enemy must make a WIS check to enter. Concentration.  C, S
  
 ==== Fourth Level ==== ==== Fourth Level ====
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   * __Eye for an Eye__: 1 min/level, you or 1 ally, when hit, attacker takes 1d8 damage. C, S   * __Eye for an Eye__: 1 min/level, you or 1 ally, when hit, attacker takes 1d8 damage. C, S
   * __Get Behind Me, Satan__: all disembodied spirits within 100' flee in terror for 1d6 hours. A, S   * __Get Behind Me, Satan__: all disembodied spirits within 100' flee in terror for 1d6 hours. A, S
 +  * __Guardian Angels__: (Psalm 91:11)
 ==== Fifth Level ==== ==== Fifth Level ====
   * __Quest__: 1 target touched by you must complete a stated, achievable, quest, tries till succeeds or dies. A, S   * __Quest__: 1 target touched by you must complete a stated, achievable, quest, tries till succeeds or dies. A, S
   * __Commune__: You ask a question of God and an angel or saint gives reply in a number of words equal or less than your level. C.   * __Commune__: You ask a question of God and an angel or saint gives reply in a number of words equal or less than your level. C.
   * __Sanctify__: all cursed or poisoned allies within 30' are cured. C   * __Sanctify__: all cursed or poisoned allies within 30' are cured. C
-  * __Sanctuary__: creates a 20'x20' area, any enemy must save to enter. Concentration.  A, S +  * __Blessing of the Holy Spirit__: (Deuteronomy 32:39) in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged for 4d8 radiant.  A, S  
-  * __Blessing of the Holy Spirit__: in a 30'x30' area, all friends are healed 4d8 points and all enemies are damaged 4d8 hp.  A, S  +
   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C   * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C
   * __Fire of the Lord__: (1 Kings 18:37-39) You call down a 40' high column of flame that strikes all within a 10' radius of a point you can see within 60' for 1D6/level radiant damage. A, S   * __Fire of the Lord__: (1 Kings 18:37-39) You call down a 40' high column of flame that strikes all within a 10' radius of a point you can see within 60' for 1D6/level radiant damage. A, S
-  * __Holy Weapon__: you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R, S+  * __Holy Weapon__: (1 Samuel 17:45) you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R, S
   * __Raise Dead__: (2 Kings 4:32-35)   * __Raise Dead__: (2 Kings 4:32-35)
  
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew