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divine_spells [2020/01/13 21:35] – [Second Level] andrewdivine_spells [2020/01/13 21:53] – [First Level] andrew
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   * __Wages of Sin__: (2 Maccabees 9:5-7) all enemies that can hear you and that are incapacitated die. A   * __Wages of Sin__: (2 Maccabees 9:5-7) all enemies that can hear you and that are incapacitated die. A
   * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S   * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S
-  * __Cast Out Devils__: caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S+  * __Cast Out Devils__: (Mark 5:13) Caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim - perhaps into a nearby animal.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S
   * __Smite Heathen__: (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D6/3 level rounded up radiant damage on your next melee attack that hits during this battle C   * __Smite Heathen__: (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D6/3 level rounded up radiant damage on your next melee attack that hits during this battle C
   * __Command the Godless__: (2 Chronicles 20:6) 1/level enemies you can see within 30' of each other comply with a one-word command A   * __Command the Godless__: (2 Chronicles 20:6) 1/level enemies you can see within 30' of each other comply with a one-word command A
 +  * __God's Creatures__: (Genesis 8: 6-12) You choose a small mammal or bird such as a raven or a dove to scout ahead and answer a yes or no question if they are able to return safely. C
  
 ==== Second Level ==== ==== Second Level ====
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   * __Arm of King David__: (1 Samuel 17:45-47) cast as a quick action, caster can make 2 attacks each time he takes the attack action for 1 turn per level. C   * __Arm of King David__: (1 Samuel 17:45-47) cast as a quick action, caster can make 2 attacks each time he takes the attack action for 1 turn per level. C
   * __Armor of Light__: (Romans 13:12) cast as a quick action, you raise your AC +2 for one fight C   * __Armor of Light__: (Romans 13:12) cast as a quick action, you raise your AC +2 for one fight C
-  * __Mount's Mouth__: (Numbers 22:28-30) 1/level of your domesticated animals (e.g. horse, donkey, ox, dog) gains the ability and intelligence to speak to you for 1 hour/level during which it may act independently like a henchman. C+  * __Mount's Mouth__: (Numbers 22:28-30) 1/level of your domesticated animals (e.g. horse, donkey, ox, dog, puma) gains the ability and intelligence to speak to you for 1 hour/level during which it may act independently like a henchman. C
  
  
 ==== Third Level ==== ==== Third Level ====
   * __Full Armor of God__:  (Ephesians 6:11) you and all allies within 10' gain +2 AC for 1 minute or concentration. C   * __Full Armor of God__:  (Ephesians 6:11) you and all allies within 10' gain +2 AC for 1 minute or concentration. C
-  * __It Shall Not Avail__: remove 1 curse or disease from 1 target, check vs. DM set DC. C+  * __It Shall Not Avail__: (Luke 9:1) Remove 1 curse or disease from 1 target, check vs. DM set DC. C
   * __Pax Vobiscum__: (Daniel 6:19-24) All within 30' have no wish to fight unless they themselves are attacked for 1 min/level. A, S   * __Pax Vobiscum__: (Daniel 6:19-24) All within 30' have no wish to fight unless they themselves are attacked for 1 min/level. A, S
-  * __Smite the Godless__: You or 1 ally gain advantage to all attacks vs. evil for 1 turn/level. C   +  * __Smite the Godless__: (Isaiah 66:24) You or 1 ally gain advantage to all attacks vs. evil for 1 turn/level. C   
-  * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration. C, S +  * __Wait in Silence for the Lord__: (Psalm 31:18) All forms of noise are silenced within 30', concentration. C, S 
   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, restores lost ability score points, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R   * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS check to be effective.  It cures all wounds, restores lost ability score points, repairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. R
   * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C   * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level. C
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew