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divine_spells [2020/01/13 21:47] – [Third Level] andrewdivine_spells [2020/01/13 22:03] – [Third Level] andrew
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   * __Heal Wound__: (Psalms 6:2) as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C   * __Heal Wound__: (Psalms 6:2) as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C
   * __Turn Undead__: (Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', of HD less than current level must flee. A, S   * __Turn Undead__: (Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', of HD less than current level must flee. A, S
-  * __Hail Mary__: affects caster only, all attacks against caster by Evil aligned creatures are at disadvantage.  Lasts for 10 minutes or 1 fight. C, S+  * __Hail Mary__: (Psalm 23:4) Affects caster only, all attacks against caster by Evil aligned creatures are at disadvantage.  Lasts for 10 minutes or 1 fight. C, S
   * __Wages of Sin__: (2 Maccabees 9:5-7) all enemies that can hear you and that are incapacitated die. A   * __Wages of Sin__: (2 Maccabees 9:5-7) all enemies that can hear you and that are incapacitated die. A
   * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S   * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S
-  * __Cast Out Devils__: caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S+  * __Cast Out Devils__: (Mark 5:13) Caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim - perhaps into a nearby animal.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S
   * __Smite Heathen__: (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D6/3 level rounded up radiant damage on your next melee attack that hits during this battle C   * __Smite Heathen__: (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D6/3 level rounded up radiant damage on your next melee attack that hits during this battle C
   * __Command the Godless__: (2 Chronicles 20:6) 1/level enemies you can see within 30' of each other comply with a one-word command A   * __Command the Godless__: (2 Chronicles 20:6) 1/level enemies you can see within 30' of each other comply with a one-word command A
 +  * __God's Creatures__: (Genesis 8: 6-12) You choose a small mammal or bird such as a raven or a dove to scout ahead and answer a yes or no question if they are able to return safely. C
  
 ==== Second Level ==== ==== Second Level ====
-  * __Restraining Hand of the Angels__: 2 HD/level worth of targets within 30' have movement reduced to 0' for 1 hour. A, S+  * __Restraining Hand of the Angels__: (Psalm 78:49) 2 HD/level worth of targets within 30' have movement reduced to 0' for 1 hour. A, S
   * __Purify__: all poisons, contagions and blights latent in a radius equal to your check roll are removed. C   * __Purify__: all poisons, contagions and blights latent in a radius equal to your check roll are removed. C
   * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). C   * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). C
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   * __Holy Mount__: (2 Kings 2:11) A warhorse with maximum HP with all basic tack and harness or a chariot with two smaller horses appears from just out of view to serve the zealot. C   * __Holy Mount__: (2 Kings 2:11) A warhorse with maximum HP with all basic tack and harness or a chariot with two smaller horses appears from just out of view to serve the zealot. C
   * __Sanctuary__: (Exodus 25:8) Creates a 20'x20' area around you that any enemy must make a WIS check to enter. Concentration.  C, S   * __Sanctuary__: (Exodus 25:8) Creates a 20'x20' area around you that any enemy must make a WIS check to enter. Concentration.  C, S
 +  * __Defending Angels__: (Luke 4:10)
  
 ==== Fourth Level ==== ==== Fourth Level ====
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   * __Eye for an Eye__: 1 min/level, you or 1 ally, when hit, attacker takes 1d8 damage. C, S   * __Eye for an Eye__: 1 min/level, you or 1 ally, when hit, attacker takes 1d8 damage. C, S
   * __Get Behind Me, Satan__: all disembodied spirits within 100' flee in terror for 1d6 hours. A, S   * __Get Behind Me, Satan__: all disembodied spirits within 100' flee in terror for 1d6 hours. A, S
 +  * __Guardian Angels__: (Psalm 91:11)
 ==== Fifth Level ==== ==== Fifth Level ====
   * __Quest__: 1 target touched by you must complete a stated, achievable, quest, tries till succeeds or dies. A, S   * __Quest__: 1 target touched by you must complete a stated, achievable, quest, tries till succeeds or dies. A, S
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew