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divine_spells [2020/01/14 14:06] – [Third Level] andrewdivine_spells [2020/02/11 19:07] – [Cantrips] andrew
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-====== Divine Spells ======+====== Divine Miracles ======
  
-Divine spells require a Holy Symbol to cast, in place of components.  Unless noted otherwise, each spell takes an attack action.  Each spell, apart from Cantrips and Rituals, is either marked -C- for Spell Casting Roll needed, or -A- for casting roll that must exceed target's defence ratingor -R- for spell that can only be cast as a ritualIf the spell is marked -S- it will inflict its effect even on disembodied spirits.+Divine spells (also called "miracles"require a spellcasting check and a Holy Symbol to cast, in place of components. Unless noted otherwise, each spell takes an attack action.  Spells are more or less powerfulnoted by spell levelFailing the check triggers a mishap with unintended consequences, and the spellcaster can’t attempt spells of that spell spell level again until they take a safe rest.
  
-==== Cantrips ==== +Zealot PCs know and can cast 
-Cantrips can be cast at willrequiring no spell roll or components.+cantrips. These are rotesimple, relatively 
 +weak spells that the PC has mastered. They 
 +require no spellcasting check or components 
 +and can always be used.
  
-  * __Illuminate__ :caster creates heavenly torch light from his handlasts as long as he concentrates. +Divine spellcastersif they ordained priests, also know a number of [[Sacraments]].  These are key rituals that can be performed by ordained clergyNPC or PCThese sacraments require no spell casting roll, if properly ordained clergyman performs the ceremonyit is effective, regardless of his personal qualities or skill.  A cleric or hermit player character can decide to begin play as an ordained priest, which allows access to sacraments, but might result in him being assigned to a parish or cathedral to perform services.  Most templars are not ordained, only the chaplains of a commandery.  A templar may apply to the local commander to be ordained once he reaches 2nd level (Charisma check, and perhaps quest).
-  * __Reforge__: caster repairs a damaged mundane itemup to human size. +
-  * __Providence__: as quick actionyourself or touched ally gets +1 on next check. +
-  * __Stable Touch__: caster causes any wounded target touched to stabilize immediately. +
-  * __Stench of Evil__: caster can smell evil-aligned creatures while he concentrates+
-  * __Discern Possession__: caster can detect whether 1 target is possessed by spiritS+
  
-==== First Level ==== +Zealot PCs know number of spells 
-  * __Heal Wound__: (Psalms 6:2) as quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. C +based on the PC’s and spell level. Known 
-  * __Turn Undead__: (Revelation 9:6) Undead and ghostly targets (but not demons or other spirits) within 30', of HD less than current level must fleeA, S +spells can be cast by the spellcaster.
-  * __Hail Mary__: (Psalm 23:4) Affects caster only, all attacks against caster by Evil aligned creatures are at disadvantage.  Lasts for 10 minutes or 1 fight. C, S +
-  * __Wages of Sin__: (2 Maccabees 9:5-7) all enemies that can hear you and that are incapacitated die. A +
-  * __Thy Rod and Thy Staff__: (Exodus 17:8-15) summons a staff that only you can wield and that does 1d10+WIS damage, it lasts 1 minute per level, counts as a blessed weapon and can attack a spirit or demon directly.  C, S +
-  * __Cast Out Devils__: (Mark 5:13) Caster targets one spirit possessing a person, a successful spell attack drives the possessing spirit out of the victim - perhaps into a nearby animal.  Spirit must be HD equal or less than caster and caster must touch the possessed person.  A, S +
-  * __Smite Heathen__: (Deuteronomy 7:2) As a quick action you say a prayer that allows you to do an additional 1D6/3 level rounded up radiant damage on your next melee attack that hits during this battle C +
-  * __Command the Godless__: (2 Chronicles 20:6) 1/level enemies you can see within 30' of each other comply with a one-word command A +
-  * __God's Creatures__: (Genesis 8: 6-12) You choose a small mammal or bird such as a raven or a dove to scout ahead and answer a yes or no question if they are able to return safelyC+
  
-==== Second Level ==== +^PC Level^1st^2nd^3rd^4th^5th^ 
-  * __Restraining Hand of the Angels__: (Psalm 78:49) 2 HD/level worth of targets within 30' have movement reduced to 0' for hour. A, S +|1|1| | | | |  
-  * __Purify__: all poisons, contagions and blights latent in a radius equal to your check roll are removed. C +|2|2| | | | |  
-  * __Holy Chant__:  All allies that can hear you gain +to all checks as long as you chant (concentrate). C +|3|3|| | | |  
-  * __Our Daily Bread__: (Exodus 16) One target per level is granted nourishment equal to 1 meal. C +|4|4|2 | | | |  
-  * __I Shall Fear No Evil__: you or ally are immune to Fear for 1 minute per level. C +|5|5|3 || | |  
-  * __Sticks to Snakes__ - (Exodus 7:10) You transform up to ordinary wooden sticks within range into [[snakes|venomous snakes]] which you control. C +|6|5|4 |2 | | |  
-  * __Holy Exorcism__: (Luke 11:14–26) Can only be cast as a ritual, drives all possessing spirits, regardless of strength, out of a single, touched, target.  R, S +|7|5|5 |3 |1 | |  
-  * __Arm of King David__: (Samuel 17:45-47) cast as a quick action, caster can make 2 attacks each time he takes the attack action for 1 turn per level. C +|8|5|5 |4 || |  
-  * __Armor of Light__: (Romans 13:12) cast as a quick action, you raise your AC +for one fight C +|9|5|5 |5 |3 |
-  * __Mount's Mouth__: (Numbers 22:28-30) 1/level of your domesticated animals (e.g. horse, donkey, ox, dog, puma) gains the ability and intelligence to speak to you for 1 hour/level during which it may act independently like a henchman. C+
  
 +The columns relate to the spell level, while
 +rows are class level. A level 4 caster would
 +know four 1st level and two 2nd level spells.
  
-==== Third Level ==== +Casting a spell generally requires an [[actions|Active action]]although some can be cast as a [[actions|quick action]]It is possible to cast several spells a round, but only can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirementsduration, and whether the spellcasting check is magical attack requiring the check to beat the target's defense (e.g10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll neededor **A*for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritualIf the spell is marked **S** it will inflict its effect even on disembodied spirits.
-  * __Full Armor of God__:  (Ephesians 6:11) you and all allies within 10' gain +2 AC for 1 minute or concentration. C +
-  * __It Shall Not Avail__: (Luke 9:1) Remove 1 curse or disease from 1 targetcheck vsDM set DC. C +
-  * __Pax Vobiscum__: (Daniel 6:19-24) All within 30' have no wish to fight unless they themselves are attacked for min/level. A+
-  * __Smite the Godless__: (Isaiah 66:24) You or ally gain advantage to all attacks vs. evil for 1 turn/level. C   +
-  * __Wait in Silence for the Lord__: (Psalm 31:18) All forms of noise are silenced within 30', concentration. C, S  +
-  * __Great Heal__: (Luke 5:17-26) Must be cast as ritualbut still requires the recipient to make WIS check to be effective.  It cures all woundsrestores lost ability score pointsrepairs destroyed/lost limbs, restores sight and hearing.  If the Wis check fails, the recipient must confess his sins, carry out penance and receive communion from bishop before he can receive another attempt. R +
-  * __Guardians of Elisha__ (2 Kings 2:23-25): 1d4 black [[bears]] appear and attack any person or creature that has attacked or mocked the bald head of the caster 2 combat rounds per level+
-  * __Holy Mount__: (2 Kings 2:11A warhorse with maximum HP with all basic tack and harness or a chariot with two smaller horses appears from just out of view to serve the zealot+
-  __Sanctuary__: (Exodus 25:8) Creates a 20'x20' area around you that any enemy must make a WIS check to enter. Concentration.  C, +
-  __Words of Purification__: (Mark 1:23-26) With a single wordyou cause a spirit or demon possessing a mortal being to flee just as if an hour-long holy exorcism rite had been completed+
-  __Defending Angels__: (Luke 4:10)+
  
-==== Fourth Level ==== +Spellcasters can cast any known spell as a ritualThis takes 1 hour per spell level of concentrationbut doesn't require check.
-  * __Blessing of St. Luke__:  (Ezekiel 37:4-6) 1 target/level within 30' is healed 3d8 points of damage. C +
-  * __Blessing of St. James__: caster touches 1 weapon, which is considered "blessed" and can attack incorporeal targets directly.  The blessing lasts 1 hour.  C, S +
-  * __Requiescat in Pace:__  all undead with HD less than caster within 30' are destroyed. A +
-  * __Blessing of St. George__: you or 1 touched ally can attack as a quick action 1 minute+
-  * __Holy Dawn__: holy light fills the area, doing 1d4 to all evil creatures per round for 10 minutes. A, S +
-  * __Eye for an Eye__: (Exodus 21:24) 1 min/level, you or 1 ally, when hit, attacker takes 1d8 damage. C, S +
-  * __Get Behind Me, Satan__: all disembodied spirits within 100' flee in terror for 1d6 hours. A, S +
-  * __Guardian Angels__: (Psalm 91:11) +
-==== Fifth Level ==== +
-  * __Quest__: target touched by you must complete a stated, achievable, quest, tries till succeeds or dies. A, S +
-  * __Commune__: You ask a question of God and an angel or saint gives reply in a number of words equal or less than your level. C. +
-  * __Sanctify__: all cursed or poisoned allies within 30' are cured. C +
-  * __Blessing of the Holy Spirit__: (Deuteronomy 32:39) in a 30'x30' areaall friends are healed 4d8 points and all enemies are damaged for 4d8 radiant.  A, S   +
-  * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose. C +
-  * __Fire of the Lord__: (1 Kings 18:37-39) You call down 40' high column of flame that strikes all within a 10' radius of a point you can see within 60' for 1D6/level radiant damageA, S +
-  * __Holy Weapon__: (1 Samuel 17:45) you call on the Lord of Hosts to consecrate a weapon to the cause of Righteousness.  A holy relic (and not from some second-tier saint) must be fixed within it.  The weapon does double damage and has the ability to directly attack non-corporeal demons and spirits. The weapon cannot be used except in the cause of holiness and right.  The DM can add specific additional powers to the weapon. R, S +
-  * __Raise Dead__: (2 Kings 4:32-35)+
  
 +Some spells last as long as [[concentration]] is
 +held. Only one spell can be concentrated on
 +at a time. Taking damage, making checks, or
 +other distracting tasks may break concentration.
  
-======The Sacraments===== + 
-These are key rituals that can be performed by ordained clergy, NPC or PC. These sacraments require no spell casting roll, if a properly ordained clergyman performs the ceremonyit is effective, regardless of his personal qualities or skill. + 
-  * __Baptism__: first step of initiation into Christianityremoves the disadvantage to resist spiritual attack permanently. R +===== Cantrips ===== 
-  * __Confirmation__: second step of initiation, permanently gives the Christian proficiency bonus in defending against spiritual attacks. + 
-  * __Communion__:  third step of initiation, gives Christian advantage in defending against spiritual attack, from Communion to the next commission of sin.  Communion can be repeated as neededfollowing confession of sin and appropriate penance. +  * [[divine_spell_descriptions#Discern Possession|Discern Possession]] - As an action you can learn if a touched target harbors a spirit (S) 
-  * __Penance__:  priest or bishopwho hears confession of sincan assign task as penance for attonement of sinmaking one eligible to receive communionR +  * [[divine_spell_descriptions#Illuminate|Illuminate]] - You create torchlight for as long as you concentrate 
-  * __Anointing of the Sick__: gives sick person advantage on saves/checks to resist the disease. R +  * [[divine_spell_descriptions#Providence|Providence]] - As a quick actionyourself or touched ally gets +1 on next check 
-  * __Marriage:__ sanctify union +  * [[divine_spell_descriptions#Repair|Repair]] - You fully repair a damaged mundane item 
-  * __Holy Orders__: bishops only, ordain someone as deaconpriest or bishop.R+  * [[divine_spell_descriptions#Stench of Evil|Stench of Evil]] - As an action you may sense any nearby evil (S) 
 +  * [[divine_spell_descriptions#Sustaining Touch|Sustaining Touch]] - You automatically stabilize a touched wounded ally 
 +  * [[divine_spell_descriptions#Wonder|Wonder]] - You create a cosmetic minor miracle 
 + 
 +===== First Level ===== 
 + 
 +  * [[divine_spell_descriptions#Cast Out Devils|Cast Out Devils]] - Drive weak spirits from possession (A,S) 
 +  * [[divine_spell_descriptions#Command the Godless|Command the Godless]] - Enemies obey your one-word command (A) 
 +  * [[divine_spell_descriptions#God's Creatures|God's Creatures]] - You gain limited control over a small mammal or bird (C) 
 +  * [[divine_spell_descriptions#Hail Mary|Hail Mary]] - All evil creatures attack you at disadvantage for 1 minute (C) 
 +  * [[divine_spell_descriptions#Heal Wound|Heal Wound]] - As a quick action, you heal an ally in 30' for 1D8 (C) 
 +  * [[divine_spell_descriptions#Holy Chant|Holy Chant]] - Allies within 20' gain +1D4 to all attack rolls and checks (C) 
 +  * [[divine_spell_descriptions#Smite Heathen|Smite Heathen]] - As a quick action, you imbue your next strike with holy energies (C,S) 
 +  * [[divine_spell_descriptions#swords to plowshares|Swords to Plowshares]] - Break enemies' normal weapons (A)   
 +  * [[divine_spell_descriptions#Thy Rod and Thy Staff|Thy Rod and Thy Staff]] - You create a holy weapon (C,S) 
 +  * [[divine_spell_descriptions#Turn Undead|Turn Undead]] - Drive off weak undead (A,S) 
 +   
 +===== Second Level ===== 
 + 
 +  * [[divine_spell_descriptions#Arm of King David|Arm of King David]] - You gain a second attack for 1 minute (C) 
 +  * [[divine_spell_descriptions#Armor of Light|Armor of Light]] - You gain +2 AC (C) 
 +  * [[divine_spell_descriptions#Beast Bond|Beast Bond]] - You make domesticated animals into henchmen (C) 
 +  * [[divine_spell_descriptions#Gracious Words|Gracious Words]] - This rite gives your allies +6 temporary HP (C,R) 
 +  * [[divine_spell_descriptions#Holy Exorcism|Holy Exorcism]] -  This ritual drives out possessing spirits (A,R,S) 
 +  * [[divine_spell_descriptions#I Shall Fear No Evil|I Shall Fear No Evil]] - You snap allies out of fear and return morale (C) 
 +  * [[divine_spell_descriptions#Our Daily Bread|Our Daily Bread]] - You serve a nourishing feast that heals and gives allies advantage on CON checks (C,R) 
 +  * [[divine_spell_descriptions#Purify|Purify]] - You remove and protect a target from poison, as well as heal if cast as a rite (C) 
 +  * [[divine_spell_descriptions#Restraining Hand of the Angels|Restraining Hand of the Angels]] - Angels restrain creatures and spirits within 20' area (A,S) 
 +  * [[divine_spell_descriptions#Sticks to Snakes|Sticks to Snakes]] - You turn up to 5 sticks to poisonous snakes you control (C) 
 + 
 +===== Third Level ===== 
 + 
 +  * [[divine_spell_descriptions#Angelic Sentinels|Angelic Sentinels]] - A 15' aura of angels limits movement and inflicts 1D8/3 levels radiant (check for half) (C) 
 +  * [[divine_spell_descriptions#Full Armor of God|Full Armor of God]] - All your allies within 15' gain +2 AC (C) 
 +  * [[divine_spell_descriptions#Guardians of Elisha|Guardians of Elisha]] - You summon 1D4 bears to serve you for 10 minutes (C) 
 +  * [[divine_spell_descriptions#It Shall Not Avail|It Shall Not Avail]] - You remove harmful conditions and heal if cast as a ritual (C) 
 +  * [[divine_spell_descriptions#Light of the World|Light of the World]] - You and your allies within 30' gain advantage on WIS checks and all healing is maximized (C) 
 +  * [[divine_spell_descriptions#Pax Vobiscum|Pax Vobiscum]] - All within 30' of a point you can see have no wish to fight for 10 minutes (A,S) 
 +  * [[divine_spell_descriptions#Restoration|Restoration]] - You cure wounds, heal severed limbs, and repair organs of the faithful (C,R) 
 +  * [[divine_spell_descriptions#Sanctuary|Sanctuary]] - You create a 20'x20' area evil can't enter (C,S) 
 +  * [[divine_spell_descriptions#Smite the Godless|Smite the Godless]] - You gain advantage on spells and attacks against evil (C) 
 +  * [[divine_spell_descriptions#Words of Purification|Words of Purification]] - You dispel magic or eject spirit or demon from a possessed body (A) 
 + 
 +===== Fourth Level ===== 
 + 
 +  * [[divine_spell_descriptions#Behold His Mighty Hand|Behold His Mighty Hand]] - Conjure or control airearth, fire or water (C) 
 +  * [[divine_spell_descriptions#Blessing of St. James|Blessing of St. James]] - You touch a weapon and it becomed blessed for 1 hour(C) 
 +  * [[divine_spell_descriptions#Blessing of St. Luke|Blessing of St. Luke]] - 1 target/level within 30' of you is healed 3d8 points of damage. (C) 
 +  * [[divine_spell_descriptions#Eye for an Eye|Eye for an Eye]] - For ten minutes whenever a creature damages you they immediately take 1d8 radiant damage. (CS) 
 +  * [[divine_spell_descriptions#Get Behind Me, Satan|Get Behind Me, Satan]] - All disembodied spirits within 100' flee in terror for 1d6 hours. (A, S) 
 +  * [[divine_spell_descriptions#Holy Dawn|Holy Dawn]] - You concentrate on 40' aura which burns evil creatures and spirits for 1D4 radiant (C,S) 
 +  * [[divine_spell_descriptions#Messenger of Death|Messenger of Death]] - An angel of the lord appears to slay for you 
 +  * [[divine_spell_descriptions#Protection From Death|Protection From Death]] - The first time your target would drop to 0 hit pointsthe target instead drops to 1 hit point (C) 
 +  * [[divine_spell_descriptions#Requiescat in Pace|Requiescat in Pace]] - All undead with HD less than you within 30' are destroyed(A) 
 +  * [[divine_spell_descriptions#Righteous Freedom|Righteous Freedom]] - This magic prevents limits to an ally's movement (C) 
 +   
 +===== Fifth Level ===== 
 + 
 +  * [[divine_spell_descriptions#Almighty Guidance|Almighty Guidance]] - You or an ally gain advantage on all attacks and checks while forcing disadvantage on enemy attacks (C) 
 +  * [[divine_spell_descriptions#Blessing of the Holy Spirit|Blessing of the Holy Spirit]] - You heal and harm in 20' radius area for 4D8 radiant (A,S) 
 +  * [[divine_spell_descriptions#Commne|Commne]] - You may question an angel or saint 
 +  * [[divine_spell_descriptions#Divine Word|Divine Word]] - You utter a divine word which drives off demons and disables mortals 
 +  * [[divine_spell_descriptions#Fire of the Lord|Fire of the Lord]] - You 12D6 fire damage in a 10' radius area (A,S) 
 +  * [[divine_spell_descriptions#Holy Aura|Holy Aura]] - You create a 30' aura that provides advantage to allies  while forcing disadvantage on attacks and checks against them (C) 
 +  * [[divine_spell_descriptions#Holy Weapon|Holy Weapon]] - You consecrate weapon to the cause of Righteousness (R) 
 +  * [[divine_spell_descriptions#Quest|Quest]] - Your touched target  must complete statedachievable, quest, until the target  succeeds or dies (A) 
 +  * [[divine_spell_descriptions#Raise Dead|Raise Dead]] - You return a dead creature to life (R)
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew