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divine_spells [2020/01/19 17:14] – [First Level] andrewdivine_spells [2020/01/20 20:30] dave
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 require no spellcasting check or components require no spellcasting check or components
 and can always be used. and can always be used.
 +
 +Divine spellcasters, if they ordained priests, also know a number of [[Sacraments]].  These are key rituals that can be performed by ordained clergy, NPC or PC. These sacraments require no spell casting roll, if a properly ordained clergyman performs the ceremony, it is effective, regardless of his personal qualities or skill.  A cleric or hermit player character can decide to begin play as an ordained priest, which allows access to sacraments, but might result in him being assigned to a parish or cathedral to perform services.  Most templars are not ordained, only the chaplains of a commandery.  A templar may apply to the local commander to be ordained once he reaches 2nd level (Charisma check, and perhaps a quest).
  
 Spellcasting PCs know a number of spells Spellcasting PCs know a number of spells
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 know four 1st level and two 2nd level spells. know four 1st level and two 2nd level spells.
  
-Casting a spell generally requires an [[actions|Active action]]. Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.+Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement).  Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful.  Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits.
  
 Spellcasters can cast any known spell as a ritual. This takes 1 hour per spell level of concentration, but doesn't require a check. Spellcasters can cast any known spell as a ritual. This takes 1 hour per spell level of concentration, but doesn't require a check.
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew