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divine_spells [2020/01/20 20:28] – dave | divine_spells [2020/01/20 20:30] – dave |
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know four 1st level and two 2nd level spells. | know four 1st level and two 2nd level spells. |
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Casting a spell generally requires an [[actions|Active action]]. Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful. Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits. | Casting a spell generally requires an [[actions|Active action]], although some can be cast as a [[actions|quick action]]. It is possible to cast several spells a round, but only 1 can be an Active action spell, the remaining must be quick actions (1 for a quick action, a second if you give up movement). Each spell in the spell lists defines its requirements, duration, and whether the spellcasting check is a magical attack requiring the check to beat the target's defense (e.g. 10 + the target’s relevant modifier) to be successful. Each spell, apart from Cantrips and Rituals, is either marked **C** for Spell Casting Roll needed, or **A** for casting roll that must exceed target's defense rating, or **R** for spell that can only be cast as a ritual. If the spell is marked **S** it will inflict its effect even on disembodied spirits. |
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Spellcasters can cast any known spell as a ritual. This takes 1 hour per spell level of concentration, but doesn't require a check. | Spellcasters can cast any known spell as a ritual. This takes 1 hour per spell level of concentration, but doesn't require a check. |