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enchanted_clothing [2020/01/14 02:51] andrewenchanted_clothing [2020/01/14 03:08] andrew
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 |Boots of Levitation|xxxgp|0|2|wearer can levitate up to 30' in the air, moving there or back as quick action|--| |Boots of Levitation|xxxgp|0|2|wearer can levitate up to 30' in the air, moving there or back as quick action|--|
 |Boots of Mighty Kicking|xxxgp|0|3| wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards.|--| |Boots of Mighty Kicking|xxxgp|0|3| wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards.|--|
-|Boots of Silence|xxxgp|0|2|wearer moves silently,meaning a Perception check based on hearing alone will always fail against him.|--|+|Boots of Silence|xxxgp|0|2|wearer moves silently, meaning a Perception check based on hearing alone will always fail against him.|--|
 |Boots of Travelling|xxxgp|0|2|wearer never becomes exhausted from overland travel|--| |Boots of Travelling|xxxgp|0|2|wearer never becomes exhausted from overland travel|--|
-|Cloak of Blurring|xxxgp|0|2|wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly.|--|+|Cloak of Blurring|RARE|0|2|wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly, but as long as they are attuned to the cloak they may not take a rest or regain any hit points from conventional or magical healing.|The shadow of a demon|
 |Cloak of Darkness|xxxgp|0|2|activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered "blind".|--| |Cloak of Darkness|xxxgp|0|2|activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered "blind".|--|
-|Cloak of Flying|xxxgp|0|2|cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands|--|+|Cloak of Flying|VERY RARE|0|2|cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands|--|
 |Cloak of Stealth|xxxgp|0|2|wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks.|--| |Cloak of Stealth|xxxgp|0|2|wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks.|--|
-|Cloak of Terror|xxxgp|0|2| when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee.|--|+|Cloak of Terror|xxxgp|0|2| when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee.|This cloak may only be made from the cloth of night woven by an Umbral Dwarf Shadowweaver|
 |Hat of Charisma|xxgp|0|2|wearer gains +2 to Charisma Score|--| |Hat of Charisma|xxgp|0|2|wearer gains +2 to Charisma Score|--|
 |Hat of Intelligence|xxxgp|0|2|wearer gains +2 to Intelligence Score|--| |Hat of Intelligence|xxxgp|0|2|wearer gains +2 to Intelligence Score|--|
-|Hat of Wisdom|VERY RARE|0|2|wearer gains +2 to Wisdom Score|The brain of a dwarven holtmaster|+|Hat of Wisdom|VERY RARE|0|2|wearer gains +2 to Wisdom Score|The brain of an umbral dwarf holtmaster|
 |Robe of Disguise|2000gp|0|2|The wearer can take on the outer appearance of any person on creature he has ever seen that is within half to twice his height.|The freshly harvested organs of a dark elven knight, laid out over bare stone during a new moon| |Robe of Disguise|2000gp|0|2|The wearer can take on the outer appearance of any person on creature he has ever seen that is within half to twice his height.|The freshly harvested organs of a dark elven knight, laid out over bare stone during a new moon|
 |Robe of Hiding|xxxgp|0|2|When wearing this robe, and standing perfectly still against a solid object in shadow or darkness, the wearer becomes invisible until they act.|The cowl and wings of three [[dreaded_man-bats|Dreaded Man-Bats]]| |Robe of Hiding|xxxgp|0|2|When wearing this robe, and standing perfectly still against a solid object in shadow or darkness, the wearer becomes invisible until they act.|The cowl and wings of three [[dreaded_man-bats|Dreaded Man-Bats]]|
-|Robe of Vision|RARE|0|2|The wearer can see 360 degrees, see spirits, invisible creatures and objects, and see in the dark.|The child of an elven enchantress, sacrificed to a demon lord at the new moon.|+|Robe of Vision|RARE|0|2|The wearer can see 360 degrees, see spirits, invisible creatures and objects, and see in the dark.|The swaddling clothes of the child of an elven enchantress, sacrificed to a demon lord at the new moon|
 |Robe of Wizardry|VERY RARE|0|2|scholar wearer can cast all scholar cantrips, and get advantage when casting first and second level spells|--| |Robe of Wizardry|VERY RARE|0|2|scholar wearer can cast all scholar cantrips, and get advantage when casting first and second level spells|--|
  
  
enchanted_clothing.txt · Last modified: 2020/01/17 13:12 by dave