enchanted_clothing
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enchanted_clothing [2020/01/14 02:51] – andrew | enchanted_clothing [2020/01/17 12:56] – dave | ||
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|Boots of Levitation|xxxgp|0|2|wearer can levitate up to 30' in the air, moving there or back as quick action|--| | |Boots of Levitation|xxxgp|0|2|wearer can levitate up to 30' in the air, moving there or back as quick action|--| | ||
|Boots of Mighty Kicking|xxxgp|0|3| wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards.|--| | |Boots of Mighty Kicking|xxxgp|0|3| wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards.|--| | ||
- | |Boots of Silence|xxxgp|0|2|wearer moves silently, | + | |Boots of Silence|xxxgp|0|2|wearer moves silently, meaning a Perception check based on hearing alone will always fail against him.|--| |
|Boots of Travelling|xxxgp|0|2|wearer never becomes exhausted from overland travel|--| | |Boots of Travelling|xxxgp|0|2|wearer never becomes exhausted from overland travel|--| | ||
- | |Cloak of Blurring|xxxgp|0|2|wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly.|--| | + | |Cloak of Blurring|RARE|0|2|wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly, but as long as they are attuned to the cloak they may not take a rest or regain any hit points from conventional or magical healing.|The shadow of a demon| |
|Cloak of Darkness|xxxgp|0|2|activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered " | |Cloak of Darkness|xxxgp|0|2|activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered " | ||
- | |Cloak of Flying|xxxgp|0|2|cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands|--| | + | |Cloak of Gliding|10,000gp|0|2|cloak can become a set of wings, allowing wearer to glide safely down from an immense height to the ground |
|Cloak of Stealth|xxxgp|0|2|wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks.|--| | |Cloak of Stealth|xxxgp|0|2|wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks.|--| | ||
- | |Cloak of Terror|xxxgp|0|2| when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee.|--| | + | |Cloak of Terror|xxxgp|0|2| when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee.|This cloak may only be made from the cloth of night woven by an Umbral Dwarf Shadowweaver| |
|Hat of Charisma|xxgp|0|2|wearer gains +2 to Charisma Score|--| | |Hat of Charisma|xxgp|0|2|wearer gains +2 to Charisma Score|--| | ||
|Hat of Intelligence|xxxgp|0|2|wearer gains +2 to Intelligence Score|--| | |Hat of Intelligence|xxxgp|0|2|wearer gains +2 to Intelligence Score|--| | ||
- | |Hat of Wisdom|VERY RARE|0|2|wearer gains +2 to Wisdom Score|The brain of a dwarven | + | |Hat of Wisdom|VERY RARE|0|2|wearer gains +2 to Wisdom Score|The brain of an umbral dwarf holtmaster| |
|Robe of Disguise|2000gp|0|2|The wearer can take on the outer appearance of any person on creature he has ever seen that is within half to twice his height.|The freshly harvested organs of a dark elven knight, laid out over bare stone during a new moon| | |Robe of Disguise|2000gp|0|2|The wearer can take on the outer appearance of any person on creature he has ever seen that is within half to twice his height.|The freshly harvested organs of a dark elven knight, laid out over bare stone during a new moon| | ||
|Robe of Hiding|xxxgp|0|2|When wearing this robe, and standing perfectly still against a solid object in shadow or darkness, the wearer becomes invisible until they act.|The cowl and wings of three [[dreaded_man-bats|Dreaded Man-Bats]]| | |Robe of Hiding|xxxgp|0|2|When wearing this robe, and standing perfectly still against a solid object in shadow or darkness, the wearer becomes invisible until they act.|The cowl and wings of three [[dreaded_man-bats|Dreaded Man-Bats]]| | ||
- | |Robe of Vision|RARE|0|2|The wearer can see 360 degrees, see spirits, invisible creatures and objects, and see in the dark.|The child of an elven enchantress, | + | |Robe of Vision|RARE|0|2|The wearer can see 360 degrees, see spirits, invisible creatures and objects, and see in the dark.|The |
|Robe of Wizardry|VERY RARE|0|2|scholar wearer can cast all scholar cantrips, and get advantage when casting first and second level spells|--| | |Robe of Wizardry|VERY RARE|0|2|scholar wearer can cast all scholar cantrips, and get advantage when casting first and second level spells|--| | ||
enchanted_clothing.txt · Last modified: 2020/01/17 13:12 by dave