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enchanted_tools [2020/01/08 20:38] daveenchanted_tools [2020/01/09 00:24] dave
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 |Drums of Battle|xxxgp|2|4|as longer as the user pounds the drums, all allies in earshot have advantage to morale checks|--| |Drums of Battle|xxxgp|2|4|as longer as the user pounds the drums, all allies in earshot have advantage to morale checks|--|
 |Drums of Deafness|xxxgp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--| |Drums of Deafness|xxxgp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--|
-|Drums of Fear|xxxgp|2|2|when user pounds on drums, enemies in earshot must check morale at disadvantage.  +|Drums of Fear|xxxgp|2|2|when user pounds on drums, enemies in earshot must check morale at disadvantage. Will continue to be at morale disadvantage if player continues to pound and other causes of morale check atise. |--| 
-Will continue to be at morale disadvantage if player continues to pound and other causes of morale check atise. |--| +|Flask of Curses|xxxgp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|--| 
-|Flask of Curses|xxxgp|1|2|yyy|--| +|Flask of Fluids|xxxgp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|--| 
-|Flask of Fluids|xxxgp|1|2|yyy|--| +|Flask of Potions|xxxgp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a command word, each is replenished after one week|--| 
-|Flask of Potions|xxxgp|1|2|yyy|--| +|Horn of Blasting|xxxgp|1|3|blowing this horn blasts a 10'x10'x10' breach in a wooden, brick or stone wall, can be used 7 times per week.  Range 100'|--| 
-|Horn of Blasting|xxxgp|1|3|yyy|--| +|Horn of Opening|xxxgp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket.  Useable 7 times per week|--| 
-|Horn of Opening|xxxgp|1|3|yyy|--| +|Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown.  Useable 7 times per week.|--|
-|Horn of War|xxxgp|1|3|yyy|--|+
 |Lyre of Building|xxxgp|1|3|yyy|--| |Lyre of Building|xxxgp|1|3|yyy|--|
-|Lyre of Charming|xxxgp|1|3|yyy|--| +|Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| 
-|Lyre of Opening|xxxgp|1|3|yyy|--|+|Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--|
 |Rope of Climbing|xxxgp|1|3|yyy|--| |Rope of Climbing|xxxgp|1|3|yyy|--|
 |Rope of Constricting|xxxgp|1|3|yyy|--| |Rope of Constricting|xxxgp|1|3|yyy|--|
enchanted_tools.txt · Last modified: 2020/12/14 19:47 by dave