enchanted_tools
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enchanted_tools [2020/01/09 00:24] – dave | enchanted_tools [2020/01/09 01:47] – dave | ||
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|Horn of Opening|xxxgp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. | |Horn of Opening|xxxgp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. | ||
|Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. | |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. | ||
- | |Lyre of Building|xxxgp|1|3|yyy|--| | + | |Lyre of Building|xxxgp|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week. It can also be used to magically build, if played every day for a week it equals the labor of 100 men|--| |
|Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | |Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | ||
|Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| | |Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| | ||
- | |Rope of Climbing|xxxgp|1|3|yyy|--| | + | |Rope of Climbing|xxxgp|1|3|a 100' long thin silken rope that will allow you to climg without a skill check and will tie and untie itself to secure the climb with a simple command word.|--| |
- | |Rope of Constricting|xxxgp|1|3|yyy|--| | + | |Rope of Constricting|xxxgp|1|3|lasso that once it hits, from up to 30' away does 1d12 each turn until target is dead or user releases.|--| |
- | |Rope of Entangling|xxxgp|1|3|yyy|--| | + | |Rope of Entangling|xxxgp|1|3|lasso that is thrown at target up to 30' away and will, on a hit, tie up and immobilize target.|--| |
|Saw of Clear Cutting|xxxgp|5|5|yyy|--| | |Saw of Clear Cutting|xxxgp|5|5|yyy|--| | ||
|Shovel of Big Digging|xxxgp|5|5|yyy|--| | |Shovel of Big Digging|xxxgp|5|5|yyy|--| | ||
- | |Sledge of the Giants|xxxgp|5|5|yyy|--| | + | |Sledge of the Giants|xxxgp|5|5| |
- | |Stone of Luck|xxxgp|1|4|yyy|--| | + | |Stone of Luck|xxxgp|1|4|one who carries the stone can reroll 1 roll made by him or against him once per hour.|--| |
|Stone of Pull|xxxgp|1|4|yyy|--| | |Stone of Pull|xxxgp|1|4|yyy|--| | ||
|Stone of Earth|xxxgp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit to his bidding once per day for 10 minutes.|--| | |Stone of Earth|xxxgp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit to his bidding once per day for 10 minutes.|--| |
enchanted_tools.txt · Last modified: 2020/12/14 19:47 by dave