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enchanted_tools [2020/01/09 00:24] daveenchanted_tools [2020/01/09 01:47] dave
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 |Horn of Opening|xxxgp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket.  Useable 7 times per week|--| |Horn of Opening|xxxgp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket.  Useable 7 times per week|--|
 |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown.  Useable 7 times per week.|--| |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown.  Useable 7 times per week.|--|
-|Lyre of Building|xxxgp|1|3|yyy|--|+|Lyre of Building|xxxgp|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week.  It can also be used to magically build, if played every day for a week it equals the labor of 100 men|--|
 |Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| |Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--|
 |Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| |Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--|
-|Rope of Climbing|xxxgp|1|3|yyy|--| +|Rope of Climbing|xxxgp|1|3|a 100' long thin silken rope that will allow you to climg without a skill check and will tie and untie itself to secure the climb with a simple command word.|--| 
-|Rope of Constricting|xxxgp|1|3|yyy|--| +|Rope of Constricting|xxxgp|1|3|lasso that once it hits, from up to 30' away does 1d12 each turn until target is dead or user releases.|--| 
-|Rope of Entangling|xxxgp|1|3|yyy|--|+|Rope of Entangling|xxxgp|1|3|lasso that is thrown at target up to 30' away and will, on a hit, tie up and immobilize target.|--|
 |Saw of Clear Cutting|xxxgp|5|5|yyy|--| |Saw of Clear Cutting|xxxgp|5|5|yyy|--|
 |Shovel of Big Digging|xxxgp|5|5|yyy|--| |Shovel of Big Digging|xxxgp|5|5|yyy|--|
-|Sledge of the Giants|xxxgp|5|5|yyy|--| +|Sledge of the Giants|xxxgp|5|5| huge .allet that can only be used by someone over 8' tall, will smash through this strongest gate in one blow, a wooden wall in 2, a brick wall in 4, a stone wall in 5 or a thick fortress wall in 8.|--| 
-|Stone of Luck|xxxgp|1|4|yyy|--|+|Stone of Luck|xxxgp|1|4|one who carries the stone can reroll 1 roll made by him or against him once per hour.|--|
 |Stone of Pull|xxxgp|1|4|yyy|--| |Stone of Pull|xxxgp|1|4|yyy|--|
 |Stone of Earth|xxxgp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit to his bidding once per day for 10 minutes.|--| |Stone of Earth|xxxgp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit to his bidding once per day for 10 minutes.|--|
enchanted_tools.txt · Last modified: 2020/12/14 19:47 by dave