enchanted_tools
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enchanted_tools [2020/01/09 13:34] – andrew | enchanted_tools [2020/01/14 18:16] – dave | ||
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^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |Bag of Air|xxxgp|1|2|when the user inflates the bag with his breath, he can, the next round, summon an Air Spirit to do his bidding once per day for 10 minutes.|--| | + | |Bag of Air|25,000gp|1|2|when the user inflates the bag with his breath, he can, the next round, summon an Air Spirit to do his bidding once per day for 10 minutes.|soul gem containing a Water spirit| |
- | |Bag of Holding|xxxgp|1|12|while it weighs 12 load, no matter what's in it, it can hold up to 200 Load of stuff.|--| | + | |Bag of Holding|8000gp|1|12|while it weighs 12 load, no matter what's in it, it can hold up to 200 Load of stuff.|Hide of a mountain troll| |
- | |Bag of Taurus|xxxgp|1|2|this bag has 6 tokens each in the shape of a Bull. When the token is drawn out, a bull magically appears and serves the drawer until either one is slain. | + | |Bag of Taurus|15,000gp|1|2|this bag has 6 tokens each in the shape of a Bull. When the token is drawn out, a bull magically appears and serves the drawer until either one is slain. |
- | |Bowl of Fire|xxxgp|2|4|when a fire is lit in the bowl, the next round the user can summon a Fire Spirit to his bidding once per day for 10 minutes.|--| | + | |Bowl of Fire|25,000gp|2|4|when a fire is lit in the bowl, the next round the user can summon a Fire Spirit to his bidding once per day for 10 minutes.|soul gem containing |
- | |Bowl of Vision|xxxgp|2|4|when the bowl is filled with clear water, | + | |Bowl of the Waters|25,000gp|2|4|when the bowl is filled with water, the next round the user can summon a Water Spirit to do his bidding once per day for 10 minutes.|soul gem containing a Water Spirit| |
- | |Bowl of the Waters|xxxgp|2|4|when the bowl is filled with water, the next round the user can summon a Water Spirit to do his bidding once per day for 10 minutes.|--| | + | |Broom of Cleaning|2000gp|1|3|this broom will clean a designated area under its own power|the hats of 6 brownies| |
- | |Broom of Cleaning|xxxgp|1|3|this broom will clean a designated area under its own power|--| | + | |Broom of Messages|5000gp|1|3|this broom will fly on its own to a named person or place (moving 100' per turn) and sweep a message into the dirt near the target|the feathers |
- | |Broom of Messages|xxxgp|1|3|this broom will fly on its own to a named person or place (moving 100' per turn) and sweep a message into the dirt near the target|--| | + | |Drums of Battle|10,000gp|2|4|as longer as the user pounds the drums, all allies in earshot have advantage to morale checks|the hide of a House Crusher| |
- | |Broom | + | |Drums of Deafness|10,000gp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--| |
- | |Drums of Battle|xxxgp|2|4|as longer as the user pounds the drums, all allies in earshot have advantage to morale checks|--| | + | |Drums of Fear|25,000gp|2|2|when user pounds on drums, enemies in earshot must check morale at disadvantage. Will continue to be at morale disadvantage if player continues to pound and other causes of morale check atise. |soul gem containing a Maddener-Diabolus| |
- | |Drums of Deafness|xxxgp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--| | + | |Flask of Curses|10,000gp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|Finger bones of a necromancer| |
- | |Drums of Fear|xxxgp|2|2|when user pounds on drums, enemies in earshot must check morale at disadvantage. Will continue to be at morale disadvantage if player continues to pound and other causes of morale check atise. |--| | + | |Flask of Fluids|10,000gp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|skull of an alchemist| |
- | |Flask of Curses|xxxgp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|--| | + | |Flask of Potions|20,000gp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a command word. Each replenishes |
- | |Flask of Fluids|xxxgp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|--| | + | |Horn of Opening|15,000gp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. |
- | |Flask of Potions|xxxgp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a command word, each is replenished | + | |Horn of War|10,000gp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. |
- | |Horn of Blasting|xxxgp|1|3|blowing this horn blasts | + | |Lyre of Charming|20,000gp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| |
- | |Horn of Opening|xxxgp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. | + | |Lyre of Opening|20,000gp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| |
- | |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. | + | |Rope of Climbing|10,000gp|1|3|a 100' long thin silken rope that will allow you to climg without a skill check and will tie and untie itself to secure the climb with a simple command word.|hair of an albino black bear| |
- | |Lyre of Building|xxxgp|1|3|playing this instrument negates | + | |Rope of Constricting|15,000gp|1|3|lasso that once it hits, from up to 30' away does 1d12 each turn until target is dead or user releases.|hair of a mother grinder troll| |
- | |Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | + | |Rope of Entangling|12,000gp|1|3|lasso that is thrown at target up to 30' away and will, on a hit, tie up and immobilize target.|hair of a druid, dead for 100 years| |
- | |Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| | + | |
- | |Rope of Climbing|xxxgp|1|3|a 100' long thin silken rope that will allow you to climg without a skill check and will tie and untie itself to secure the climb with a simple command word.|--| | + | ====TOOL ARTIFACTS==== |
- | |Rope of Constricting|xxxgp|1|3|lasso that once it hits, from up to 30' away does 1d12 each turn until target is dead or user releases.|--| | + | The following magic items are beyond the power of modern magic to create and are also extremely rare. They have no special ingredients since they cannot be made by players. |
- | |Rope of Entangling|xxxgp|1|3|lasso that is thrown at target up to 30' away and will, on a hit, tie up and immobilize target.|--| | + | |
- | |Saw of Clear Cutting|xxxgp|5|5|a two man saw that will cut down a big tree in 5 rounds.|--| | + | ^Name^Cost^[[Load]]^[[Durability]]^Effect^ |
- | |Shovel of Big Digging|xxxgp|5|5|shovel that will dig out a ten foot cube of dirt in one round|--| | + | |Saw of Clear Cutting|ARTIFACT|5|5|a two man saw that will cut down a big tree in 5 rounds.| |
- | |Sledge of the Giants|xxxgp|5|5| huge .allet | + | |Shovel of Big Digging|ARTIFACT|5|5|shovel that will dig out a ten foot cube of dirt in one round| |
- | |Stone of Luck|xxxgp|1|4|one who carries the stone can reroll 1 roll made by him or against him once per hour.|--| | + | |Sledge of the Giants|ARTIFACT|5|5| huge mallet |
- | |Stone of Pull|xxxgp|1|4|one object of metal of 5 load or less within 60'ed by the user will be pulled through the air rapidly | + | |Horn of Blasting|ARTIFACT|1|3|blowing this horn blasts a 10' |
- | |Stone of Earth|xxxgp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit | + | |Bowl of Vision|ARTIFACT|2|4|when the bowl is filled with clear water, a scholar or zealot can gaze into it and see a specific place, person or thing up to 100 miles distant that he has a good description of the location of. | |
+ | |Lyre of Building|ARTIFACT|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week. It can also be used to magically build, if played every day for a week it equals the labor of 100 men| | ||
===== Design Notes ===== | ===== Design Notes ===== | ||
+ | **PRICE TEST: I've put in some prices, based on someone' | ||
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+ | //With the GP=XP system, PCs will earn well over 300,000gp over a nine-level career**actually, | ||
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+ | //Other items like the digging shovel and building lyre will completely break our economy, so those should belate-game tools to find or make as well and should be compared against the cost of building castles and fortifications with labor. // | ||
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+ | //Finally, other tools that will break adventures but not break economy such as the broom of flying I'm cool with these costs but I believe they should have drawbacks other than costs such as corruption or stress.// | ||
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+ | ----- | ||
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+ | //Dave, I love what you've done here! There are so many items and choices, this is really great. My only concern is that some of them kind of break the aesthetic with respect to magic. I've been really trying to keep to the " | ||
+ | |||
+ | **Don' | ||
- | //Dave, I love what you've done here! There are so many items and choices, this is really great. My only concern is that some of them kind of break the aesthetic with respect to magic. | + | **Anything |
enchanted_tools.txt · Last modified: 2020/12/14 19:47 by dave