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enchanted_tools [2020/01/09 13:36] – [Enchanted Tools] andrewenchanted_tools [2020/01/09 14:57] dave
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 |Shovel of Big Digging|xxxgp|5|5|shovel that will dig out a ten foot cube of dirt in one round|--| |Shovel of Big Digging|xxxgp|5|5|shovel that will dig out a ten foot cube of dirt in one round|--|
 |Sledge of the Giants|xxxgp|5|5| huge mallet that can only be used by someone over 8' tall, will smash through this strongest gate in one blow, a wooden wall in 2, a brick wall in 4, a stone wall in 5 or a thick fortress wall in 8.|A chip of fossilized bone of one of the original ante-deluvial giants who mated with the angels who rebelled against heaven.| |Sledge of the Giants|xxxgp|5|5| huge mallet that can only be used by someone over 8' tall, will smash through this strongest gate in one blow, a wooden wall in 2, a brick wall in 4, a stone wall in 5 or a thick fortress wall in 8.|A chip of fossilized bone of one of the original ante-deluvial giants who mated with the angels who rebelled against heaven.|
-|Stone of Luck|xxxgp|1|4|one who carries the stone can reroll 1 roll made by him or against him once per hour.|--| +
-|Stone of Pull|xxxgp|1|4|one object of metal of 5 load or less within 60'ed by the user  will be pulled through the air rapidly to the stone|--| +
-|Stone of Earth|xxxgp|1|4|when the stone is firmly planted in the earth, the next round the user can summon an Earth Spirit to his bidding once per day for 10 minutes.|--|+
  
 ===== Design Notes ===== ===== Design Notes =====
  
-//Dave, I love what you've done here! There are so many items and choices, this is really great. My only concern is that some of them kind of break the aesthetic with respect to magic. I've been really trying to keep to the "schools" of magic that lend themselves to a more low fantasy "swords & sorcery" feel. I've removed game-breaking things like teleportation, flight, and remote scrying for the most part which makes me worry about some of the more powerful items. HOWEVER, that said I want to keep them in these lists and just mark their cost up super high (like tens or hundreds of thousands of GP!). Alternately, or in addition to this, may I alter some of the descriptions to add flavor and perhaps a drawback? For example, perhaps the Sledge of the Giants only works because when the PC touches it they are actually POSSESSED by the spirit of one of the original troll kin for a bit and so they only have limited control over what they do? --AHS//+//Dave, I love what you've done here! There are so many items and choices, this is really great. My only concern is that some of them kind of break the aesthetic with respect to magic. I've been really trying to keep to the "schools" of magic that lend themselves to a more low fantasy "swords & sorcery" feel. I've removed game-breaking things like teleportation, flight, and remote scrying for the most part which makes me worry about some of the more powerful items. HOWEVER, that said I want to keep them in these lists and just mark their cost up super high (like tens or hundreds of thousands of GP!). Alternately, or in addition to this, may I alter some of the descriptions to add flavor and perhaps a drawback? For example, perhaps the Sledge of the Giants only works because when the PC touches it they are actually POSSESSED by the spirit of one of the original troll kin for a bit and so they only have limited control over what they do? --AHS// **Don't forget you have to be over 8' tall to even use the SLedge** 
 + 
 +**Anything you want to change is fine by me, I just used the "Blueholme" magic item list as a baseline, changed a bunch of stuff to get us a good starting point.   I agree entirely that some things shouls be hella-expensive and have side effects too, go to town, change and adapt.   I thought I could just get a good basic bunch to begin with.**
  
  
enchanted_tools.txt · Last modified: 2020/12/14 19:47 by dave