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enchanted_tools [2020/01/09 17:36] daveenchanted_tools [2020/01/09 18:01] – [Design Notes] andrew
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 **PRICE TEST:  I've put in some prices, based on someone's attempt to put prices to AD& 2e items, based on AD&D 1e prices, adapted to the items I have hear.  Look 'em over,  is there some way we could systemize them a bit?  are they too high? too low? disproportionate? If we can get this list straight maybe that'll give us a handle.** **PRICE TEST:  I've put in some prices, based on someone's attempt to put prices to AD& 2e items, based on AD&D 1e prices, adapted to the items I have hear.  Look 'em over,  is there some way we could systemize them a bit?  are they too high? too low? disproportionate? If we can get this list straight maybe that'll give us a handle.**
  
 +//With the GP=XP system, PCs will earn well over 300,000gp over a nine-level career. I feel like there should be some things that PCs shouldn't even get their hands on until we're ready to call the campaign quits. That horn of blasting or the bowl of scrying are good examples of that.//
  
-//Dave, I love what you've done here! There are so many items and choices, this is really great. My only concern is that some of them kind of break the aesthetic with respect to magic. I've been really trying to keep to the "schools" of magic that lend themselves to a more low fantasy "swords & sorcery" feel. I've removed game-breaking things like teleportation, flight, and remote scrying for the most part which makes me worry about some of the more powerful items. HOWEVER, that said I want to keep them in these lists and just mark their cost up super high (like tens or hundreds of thousands of GP!). Alternately, or in addition to this, may I alter some of the descriptions to add flavor and perhaps a drawback? For example, perhaps the Sledge of the Giants only works because when the PC touches it they are actually POSSESSED by the spirit of one of the original troll kin for a bit and so they only have limited control over what they do? --AHS// **Don't forget you have to be over 8' tall to even use the SLedge**+//Other items like the digging shovel and building lyre will completely break our economy, so those should belate-game tools to find or make as well and should be compared against the cost of building castles and fortifications with labor. // 
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 +//Finally, other tools that will break adventures but not break economy such as the broom of flying I'm cool with these costs but I believe they should have drawbacks other than costs such as corruption or stress.// 
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 +----- 
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 +//Dave, I love what you've done here! There are so many items and choices, this is really great. My only concern is that some of them kind of break the aesthetic with respect to magic. I've been really trying to keep to the "schools" of magic that lend themselves to a more low fantasy "swords & sorcery" feel. I've removed game-breaking things like teleportation, flight, and remote scrying for the most part which makes me worry about some of the more powerful items. HOWEVER, that said I want to keep them in these lists and just mark their cost up super high (like tens or hundreds of thousands of GP!). Alternately, or in addition to this, may I alter some of the descriptions to add flavor and perhaps a drawback? For example, perhaps the Sledge of the Giants only works because when the PC touches it they are actually POSSESSED by the spirit of one of the original troll kin for a bit and so they only have limited control over what they do? --AHS//  
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 +**Don't forget you have to be over 8' tall to even use the SLedge**
  
 **Anything you want to change is fine by me, I just used the "Blueholme" magic item list as a baseline, changed a bunch of stuff to get us a good starting point.   I agree entirely that some things shouls be hella-expensive and have side effects too, go to town, change and adapt.   I thought I could just get a good basic bunch to begin with.** **Anything you want to change is fine by me, I just used the "Blueholme" magic item list as a baseline, changed a bunch of stuff to get us a good starting point.   I agree entirely that some things shouls be hella-expensive and have side effects too, go to town, change and adapt.   I thought I could just get a good basic bunch to begin with.**
  
  
enchanted_tools.txt · Last modified: 2020/12/14 19:47 by dave