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enchanted_tools [2020/01/09 19:26] – dave | enchanted_tools [2020/01/13 20:34] – dave |
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^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ |
|Bag of Air|25,000gp|1|2|when the user inflates the bag with his breath, he can, the next round, summon an Air Spirit to do his bidding once per day for 10 minutes.|--| | |Bag of Air|25,000gp|1|2|when the user inflates the bag with his breath, he can, the next round, summon an Air Spirit to do his bidding once per day for 10 minutes.|soul gem containing a Water spirit| |
|Bag of Holding|25,000gp|1|12|while it weighs 12 load, no matter what's in it, it can hold up to 200 Load of stuff.|--| | |Bag of Holding|8000gp|1|12|while it weighs 12 load, no matter what's in it, it can hold up to 200 Load of stuff.|--| |
|Bag of Taurus|15,000gp|1|2|this bag has 6 tokens each in the shape of a Bull. When the token is drawn out, a bull magically appears and serves the drawer until either one is slain. Only one bull can be active at a time. The bag fills back up to 6 tokens once sometime between April 20 and May 20.| The heart of a quadrupedal [[troll cow]] boiled in the blood of three bipedal [[troll cow|troll cows]]| | |Bag of Taurus|15,000gp|1|2|this bag has 6 tokens each in the shape of a Bull. When the token is drawn out, a bull magically appears and serves the drawer until either one is slain. Only one bull can be active at a time. The bag fills back up to 6 tokens once sometime between April 20 and May 20.| The heart of a quadrupedal [[troll cow]] boiled in the blood of three bipedal [[troll cow|troll cows]]| |
|Bowl of Fire|25,000gp|2|4|when a fire is lit in the bowl, the next round the user can summon a Fire Spirit to his bidding once per day for 10 minutes.|--| | |Bowl of Fire|25,000gp|2|4|when a fire is lit in the bowl, the next round the user can summon a Fire Spirit to his bidding once per day for 10 minutes.|soul gem containing a Fire Spirit| |
|Bowl of Vision|55,000gp|2|4|when the bowl is filled with clear water, a scholar or zealot can gaze into it and see a specific place, person or thing up to 100 miles distant that he has a good description of the location of. |--| | |Bowl of the Waters|25,000gp|2|4|when the bowl is filled with water, the next round the user can summon a Water Spirit to do his bidding once per day for 10 minutes.|soul gem containing a Water Spirit| |
|Bowl of the Waters|25,000gp|2|4|when the bowl is filled with water, the next round the user can summon a Water Spirit to do his bidding once per day for 10 minutes.|--| | |
|Broom of Cleaning|2000gp|1|3|this broom will clean a designated area under its own power|--| | |Broom of Cleaning|2000gp|1|3|this broom will clean a designated area under its own power|--| |
|Broom of Messages|5000gp|1|3|this broom will fly on its own to a named person or place (moving 100' per turn) and sweep a message into the dirt near the target|--| | |Broom of Messages|5000gp|1|3|this broom will fly on its own to a named person or place (moving 100' per turn) and sweep a message into the dirt near the target|--| |
|Broom of the Witch|10,000gp|1|3|this broom can fly through the air at 100' per turn, carrying 1 person, or 50' per turn if carrying 2 people|--| | |
|Drums of Battle|10,000gp|2|4|as longer as the user pounds the drums, all allies in earshot have advantage to morale checks|--| | |Drums of Battle|10,000gp|2|4|as longer as the user pounds the drums, all allies in earshot have advantage to morale checks|--| |
|Drums of Deafness|10,000gp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--| | |Drums of Deafness|10,000gp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--| |
|Flask of Curses|10,000gp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|--| | |Flask of Curses|10,000gp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|--| |
|Flask of Fluids|10,000gp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|--| | |Flask of Fluids|10,000gp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|--| |
|Flask of Potions|20,000gp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a command word, each is replenished after one week|--| | |Flask of Potions|20,000gp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a command word. Each replenishes after a week|--| |
|Horn of Blasting|25,000gp|1|3|blowing this horn blasts a 10'x10'x10' breach in a wooden, brick or stone wall, can be used 7 times per week. Range 100'|--| | |
|Horn of Opening|15,000gp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. Useable 7 times per week|--| | |Horn of Opening|15,000gp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. Useable 7 times per week|--| |
|Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. Useable 7 times per week.|--| | |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. Useable 7 times per week.|--| |
|Lyre of Building|30,000gp|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week. It can also be used to magically build, if played every day for a week it equals the labor of 100 men|--| | |
|Lyre of Charming|20,000gp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | |Lyre of Charming|20,000gp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| |
|Lyre of Opening|20,000gp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| | |Lyre of Opening|20,000gp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| |
|Rope of Constricting|15,000gp|1|3|lasso that once it hits, from up to 30' away does 1d12 each turn until target is dead or user releases.|--| | |Rope of Constricting|15,000gp|1|3|lasso that once it hits, from up to 30' away does 1d12 each turn until target is dead or user releases.|--| |
|Rope of Entangling|12,000gp|1|3|lasso that is thrown at target up to 30' away and will, on a hit, tie up and immobilize target.|--| | |Rope of Entangling|12,000gp|1|3|lasso that is thrown at target up to 30' away and will, on a hit, tie up and immobilize target.|--| |
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| ====PROBLEMS==== |
| These are the problematic ones. I have no problem dropping all of them. |
| ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ |
| |Broom of the Witch|10,000gp|1|3|this broom can fly through the air at 100' per turn, carrying 1 person, or 50' per turn if carrying 2 people|--| |
|Saw of Clear Cutting|12,000gp|5|5|a two man saw that will cut down a big tree in 5 rounds.|--| | |Saw of Clear Cutting|12,000gp|5|5|a two man saw that will cut down a big tree in 5 rounds.|--| |
|Shovel of Big Digging|12,000gp|5|5|shovel that will dig out a ten foot cube of dirt in one round|--| | |Shovel of Big Digging|12,000gp|5|5|shovel that will dig out a ten foot cube of dirt in one round|--| |
|Sledge of the Giants|12,000gp|5|5| huge mallet that can only be used by someone over 8' tall, will smash through this strongest gate in one blow, a wooden wall in 2, a brick wall in 4, a stone wall in 5 or a thick fortress wall in 8.|A chip of fossilized bone of one of the original ante-deluvial giants who mated with the angels who rebelled against heaven.| | |Sledge of the Giants|12,000gp|5|5| huge mallet that can only be used by someone over 8' tall, will smash through this strongest gate in one blow, a wooden wall in 2, a brick wall in 4, a stone wall in 5 or a thick fortress wall in 8.|A chip of fossilized bone of one of the original ante-deluvial giants who mated with the angels who rebelled against heaven.| |
| |Horn of Blasting|25,000gp|1|3|blowing this horn blasts a 10'x10'x10' breach in a wooden, brick or stone wall, can be used 7 times per week. Range 100'|--| |
| |Bowl of Vision|55,000gp|2|4|when the bowl is filled with clear water, a scholar or zealot can gaze into it and see a specific place, person or thing up to 100 miles distant that he has a good description of the location of. |--| |
| |Lyre of Building|30,000gp|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week. It can also be used to magically build, if played every day for a week it equals the labor of 100 men|--| |
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===== Design Notes ===== | ===== Design Notes ===== |