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enchanted_tools [2020/01/09 19:30] – dave | enchanted_tools [2020/01/09 19:31] – dave |
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|Horn of Opening|15,000gp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. Useable 7 times per week|--| | |Horn of Opening|15,000gp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. Useable 7 times per week|--| |
|Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. Useable 7 times per week.|--| | |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. Useable 7 times per week.|--| |
|Lyre of Building|30,000gp|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week. It can also be used to magically build, if played every day for a week it equals the labor of 100 men|--| | |
|Lyre of Charming|20,000gp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | |Lyre of Charming|20,000gp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| |
|Lyre of Opening|20,000gp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| | |Lyre of Opening|20,000gp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| |