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enchanted_tools [2020/01/09 19:30] – dave | enchanted_tools [2020/01/13 20:33] – dave |
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^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ |
|Bag of Air|25,000gp|1|2|when the user inflates the bag with his breath, he can, the next round, summon an Air Spirit to do his bidding once per day for 10 minutes.|--| | |Bag of Air|25,000gp|1|2|when the user inflates the bag with his breath, he can, the next round, summon an Air Spirit to do his bidding once per day for 10 minutes.|soul gem containing a Water spirit| |
|Bag of Holding|25,000gp|1|12|while it weighs 12 load, no matter what's in it, it can hold up to 200 Load of stuff.|--| | |Bag of Holding|8000gp|1|12|while it weighs 12 load, no matter what's in it, it can hold up to 200 Load of stuff.|--| |
|Bag of Taurus|15,000gp|1|2|this bag has 6 tokens each in the shape of a Bull. When the token is drawn out, a bull magically appears and serves the drawer until either one is slain. Only one bull can be active at a time. The bag fills back up to 6 tokens once sometime between April 20 and May 20.| The heart of a quadrupedal [[troll cow]] boiled in the blood of three bipedal [[troll cow|troll cows]]| | |Bag of Taurus|15,000gp|1|2|this bag has 6 tokens each in the shape of a Bull. When the token is drawn out, a bull magically appears and serves the drawer until either one is slain. Only one bull can be active at a time. The bag fills back up to 6 tokens once sometime between April 20 and May 20.| The heart of a quadrupedal [[troll cow]] boiled in the blood of three bipedal [[troll cow|troll cows]]| |
|Bowl of Fire|25,000gp|2|4|when a fire is lit in the bowl, the next round the user can summon a Fire Spirit to his bidding once per day for 10 minutes.|--| | |Bowl of Fire|25,000gp|2|4|when a fire is lit in the bowl, the next round the user can summon a Fire Spirit to his bidding once per day for 10 minutes.|soul gem containing a Fire Spirit| |
|Bowl of the Waters|25,000gp|2|4|when the bowl is filled with water, the next round the user can summon a Water Spirit to do his bidding once per day for 10 minutes.|--| | |Bowl of the Waters|25,000gp|2|4|when the bowl is filled with water, the next round the user can summon a Water Spirit to do his bidding once per day for 10 minutes.|--| |
|Broom of Cleaning|2000gp|1|3|this broom will clean a designated area under its own power|--| | |Broom of Cleaning|2000gp|1|3|this broom will clean a designated area under its own power|--| |
|Flask of Curses|10,000gp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|--| | |Flask of Curses|10,000gp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|--| |
|Flask of Fluids|10,000gp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|--| | |Flask of Fluids|10,000gp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|--| |
|Flask of Potions|20,000gp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a | |Flask of Potions|20,000gp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a command word. Each replenishes after a week|--| |
|Horn of Opening|15,000gp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. Useable 7 times per week|--| | |Horn of Opening|15,000gp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. Useable 7 times per week|--| |
|Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. Useable 7 times per week.|--| | |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. Useable 7 times per week.|--| |
|Lyre of Building|30,000gp|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week. It can also be used to magically build, if played every day for a week it equals the labor of 100 men|--| | |
|Lyre of Charming|20,000gp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | |Lyre of Charming|20,000gp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| |
|Lyre of Opening|20,000gp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| | |Lyre of Opening|20,000gp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| |
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====PROBLEMS==== | ====PROBLEMS==== |
| These are the problematic ones. I have no problem dropping all of them. |
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ |
|Broom of the Witch|10,000gp|1|3|this broom can fly through the air at 100' per turn, carrying 1 person, or 50' per turn if carrying 2 people|--| | |Broom of the Witch|10,000gp|1|3|this broom can fly through the air at 100' per turn, carrying 1 person, or 50' per turn if carrying 2 people|--| |