User Tools

Site Tools


five_torches_deep

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revisionBoth sides next revision
five_torches_deep [2019/11/21 19:14] – created andrewfive_torches_deep [2019/11/21 19:16] andrew
Line 1: Line 1:
 ====== What is Five Torches Deep? ====== ====== What is Five Torches Deep? ======
    
 +Five Torches Deep (FTD) strips 5e to its
 +skeleton and fleshes it out with OSR elements.
 +The goal is to provide an old-school
 +experience to those familiar with 5e. It’s
 +self-contained and playable as is, assuming
 +familiarity with fantasy rpgs.
 +
 +• Core mechanics based on 5e
 +• Four OSR-related classes
 +• Four OSR-common races
 +• Race and class restrictions
 +• STR, DEX, CON, INT, WIS, CHA
 +• Ascending AC
 +• Rolled abilities and HP
 +• Skills reduced and simplified
 +• Magic system re-tooled, flattened
 +• Spells can cause magical mishaps
 +• Semi-compatible with 5e math
 +• Semi-compatible with B/X math
 +• Load and encumbrance
 +• Incorporates dis/advantage
 +• Slower and weaker rest and healing
 +• Equipment can be broken
 +• Ability scores determine limits
 +• Retainers, morale, and reactions
 +
 +
   * Because every spell risks failure, spellcasters can cast as often as they have components for   * Because every spell risks failure, spellcasters can cast as often as they have components for
   * Certain spell failures keep the spellcaster from casting again until a rest   * Certain spell failures keep the spellcaster from casting again until a rest
   * Limited races and class choices   * Limited races and class choices
five_torches_deep.txt · Last modified: 2019/11/21 20:11 by andrew