ghosts
Differences
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ghosts [2019/12/17 13:46] – created dave | ghosts [2020/01/24 00:31] – dave | ||
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=====GHOSTS, | =====GHOSTS, | ||
- | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes. | + | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes. Common ghosts are completely powerless out of doors in the day time. Ghosts will spiritually attack non-zealots in preference to any zealots presence. |
__Haunt: | __Haunt: | ||
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* AC: 9; HD 2 HP 9 | * AC: 9; HD 2 HP 9 | ||
* Resistance: 9; | * Resistance: 9; | ||
- | * Mods: W -1/N+3/S+4 | + | * Mods: W -1/N+3/S+4 |
- | + | * Speed: | |
- | * Speed: | + | |
* Morale: -1 | * Morale: -1 | ||
* Stealth +4, Perception +3 | * Stealth +4, Perception +3 | ||
- | + | | |
- | | + | |
* Attack from Stealth: | * Attack from Stealth: | ||
- | * Spiritual | + | * Attack, |
* Invisible: | * Invisible: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S+3, D+3 C-1, I+4 ,W+3,Ch+3 | + | |
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* Mods: W 0, N+4/S+6 | * Mods: W 0, N+4/S+6 | ||
- | * Speed: | + | * Speed: |
* Morale: 0 | * Morale: 0 | ||
* Stealth +4 Perception +6 | * Stealth +4 Perception +6 | ||
- | * Spiritual Attack: +6, hit will stun target for 1 round, | + | * Spiritual Attack: +6, hit will stun target for 1 round, 1d4 Wisdom Damage. |
* Standard Attack -1, 2d6 damage (vs. spirits only) | * Standard Attack -1, 2d6 damage (vs. spirits only) | ||
* Hurled Object: | * Hurled Object: | ||
* Invisible: | * Invisible: | ||
* Sometimes Evil | * Sometimes Evil | ||
+ | * Prefers to target non-zealots over zealots | ||
S 0, D+6, C 0, I+4, | S 0, D+6, C 0, I+4, | ||
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* Mods: W +1/N+5/S+8 | * Mods: W +1/N+5/S+8 | ||
- | * Speed: | + | * Speed: |
* Morale: +1 | * Morale: +1 | ||
* Stealth +5, Perception +5 | * Stealth +5, Perception +5 | ||
* Attack: | * Attack: | ||
- | * Spiritual Attack: | + | * Spiritual Attack: |
* Spell Attack: | * Spell Attack: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | * Adept: can cast Induce Terror and Charm once per fight. | + | * Adept: can cast Induce Terror and Charm once per turn. |
* Invisible: | * Invisible: | ||
+ | * Prefers to target non-zealots over zealots | ||
S+1, D+3 C+1, I+8 ,W+3,Ch+8 | S+1, D+3 C+1, I+8 ,W+3,Ch+8 | ||
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* Mods: W +2/N+6/S+10 | * Mods: W +2/N+6/S+10 | ||
- | * Speed: | + | * Speed: |
* Morale: +10 | * Morale: +10 | ||
* Stealth +2, Perception +2 | * Stealth +2, Perception +2 | ||
* Attack: | * Attack: | ||
- | * Spiritual Attack: +10, must exceed Resistance or 10+Cha bonus or inflicts | + | * Spiritual Attack: +10, 3d4 Charisma Damage. |
* Invisible: | * Invisible: | ||
* Evil | * Evil | ||
+ | * Prefers to target non-zealots over zealots | ||
S+10, D +2, C+10, I +2,W+6,Ch+6 | S+10, D +2, C+10, I +2,W+6,Ch+6 | ||
ghosts.txt · Last modified: 2020/01/24 00:41 by dave