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ghosts [2019/12/17 13:49] daveghosts [2020/01/24 00:31] dave
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 =====GHOSTS, COMMON===== =====GHOSTS, COMMON=====
  
-Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes.+Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes.  Common ghosts are completely powerless out of doors in the day time.  Ghosts will spiritually attack non-zealots in preference to any zealots presence.
  
 __Haunt:__  a haunt is usually motivated by sadness and grief and haunts its former home or the site of its death, it will attack humans in order to scare them away, leaving them confused and creeped out.  Haunts always remain invisible to normal eyes. __Haunt:__  a haunt is usually motivated by sadness and grief and haunts its former home or the site of its death, it will attack humans in order to scare them away, leaving them confused and creeped out.  Haunts always remain invisible to normal eyes.
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   * AC: 9; HD 2 HP 9   * AC: 9; HD 2 HP 9
   * Resistance: 9;    * Resistance: 9; 
-  * Mods: W -1/N+3/S+4 +  * Mods: W -1/N+3/S+4  
- +  * Speed: 25(can move through physical objects)
-  * Speed: 30'+
   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
- +  * Attack, Melee:  -1 Damage:  1d10;  (vs Spirits Only)
-  * Attack:  -1  Damage:  1d10;  (vs Spirits Only)+
   * Attack from Stealth:  +4, 1d10+2 (vs Spirits only)   * Attack from Stealth:  +4, 1d10+2 (vs Spirits only)
-  * Spiritual Attack:  +4, hit will provoke morale check 1d4 Intelligence Damage.+  * Attack, Spiritual:  +4 vs Int; Damage: morale check 1d4 Intelligence Damage.
   * Invisible:  cannot be seen in the Mundane World normally     * Invisible:  cannot be seen in the Mundane World normally  
   * Sometimes Evil   * Sometimes Evil
- +  * Prefers to target non-zealots over zealots 
-S+3, D+3 C-1, I+4 ,W+3,Ch+3+  S+3, D+3 C-1, I+4 ,W+3,Ch+3
  
  
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   * Mods: W 0, N+4/S+6   * Mods: W 0, N+4/S+6
  
-  * Speed: 30' (may move through physical objects)+  * Speed: 25' (may move through physical objects)
   * Morale: 0   * Morale: 0
   * Stealth +4 Perception +6   * Stealth +4 Perception +6
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   * Invisible:  cannot be seen in the Mundane World normally   * Invisible:  cannot be seen in the Mundane World normally
   * Sometimes Evil   * Sometimes Evil
 +  * Prefers to target non-zealots over zealots
  
 S 0, D+6, C 0, I+4,W+6,Ch+4 S 0, D+6, C 0, I+4,W+6,Ch+4
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   * Mods: W +1/N+5/S+8   * Mods: W +1/N+5/S+8
  
-  * Speed: 30'+  * Speed: 25(can move through physical objects)
   * Morale: +1   * Morale: +1
   * Stealth +5, Perception +5   * Stealth +5, Perception +5
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   * Spell Attack:  +8     * Spell Attack:  +8  
   * Sometimes Evil   * Sometimes Evil
-  * Adept: can cast Induce Terror and Charm once per fight.+  * Adept: can cast Induce Terror and Charm once per turn.
   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure.   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure.
 +  * Prefers to target non-zealots over zealots
  
 S+1, D+3 C+1, I+8 ,W+3,Ch+8 S+1, D+3 C+1, I+8 ,W+3,Ch+8
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   * Mods: W +2/N+6/S+10   * Mods: W +2/N+6/S+10
  
-  * Speed: 30'+  * Speed: 25(can move through physical objects)
   * Morale: +10   * Morale: +10
   * Stealth +2, Perception +2   * Stealth +2, Perception +2
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   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure
   * Evil   * Evil
 +  * Prefers to target non-zealots over zealots
  
 S+10, D +2, C+10, I +2,W+6,Ch+6 S+10, D +2, C+10, I +2,W+6,Ch+6
  
ghosts.txt · Last modified: 2020/01/24 00:41 by dave