healing
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
healing [2020/02/03 19:12] – [The Injury Roll] andrew | healing [2020/02/05 14:12] – [Healing Ability Scores or Lost Limbs] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | =====HEALING AND INJURY====== | + | ====== |
+ | |||
+ | ===== Incapacitation and Death ===== | ||
- | ====Incapacitation and Death==== | ||
Any combatant that reaches 0 hit points is Incapacitated and unable to act. They' | Any combatant that reaches 0 hit points is Incapacitated and unable to act. They' | ||
- | ====STABILIZATION==== | + | ===== Stabilization ===== |
An ally (PC or NPC) can attempt to stabilize an incapacitated character in several ways: | An ally (PC or NPC) can attempt to stabilize an incapacitated character in several ways: | ||
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
+ | |||
+ | ===== The Injury Roll ===== | ||
- | ====The Injury Roll==== | ||
When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | ||
^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
|1|False Hope|dead| | |1|False Hope|dead| | ||
- | |2|Feeble|lose | + | |2|Feeble|lose |
- | |3|Shaky|lose | + | |3|Shaky|lose |
- | |4|Weak|lose | + | |4|Weak|lose |
- | |5|Addled|lose | + | |5|Addled|lose |
- | |6|Confused|lose | + | |6|Confused|lose |
- | |7|Disfigured|Lose | + | |7|Disfigured|Lose |
|8-13|Maimed|Lose a body part: player' | |8-13|Maimed|Lose a body part: player' | ||
|14-19|Busted Up|Disadvantage to all checks until safe rest| | |14-19|Busted Up|Disadvantage to all checks until safe rest| | ||
- | |20|Standing |immediately heal 1d8 hp| | + | |20|Standing |immediately heal 1D8 HP| |
- | A Medicine check (only 1 attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or disadvantage | + | A Medicine check (only 1 attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage |
- | ====Healing Hit Points Through Rest==== | + | ===== Healing Hit Points Through Rest ===== |
* A PC heals 1 hit point per level per night of Safe Rest. | * A PC heals 1 hit point per level per night of Safe Rest. | ||
* A PC heals 1 hit point per night of Unsafe Rest. | * A PC heals 1 hit point per night of Unsafe Rest. | ||
* Woundwart herb applied to wounds adds 1 additional point of healing per night. | * Woundwart herb applied to wounds adds 1 additional point of healing per night. | ||
- | * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1d6 hit points. | + | * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. |
- | ====Healing Hit Points through Magic, Food or Herbalism==== | + | ===== Healing Hit Points through Magic, Food or Herbalism |
There are manifold ways to heal hit points through magic and herbalism and the like. | There are manifold ways to heal hit points through magic and herbalism and the like. | ||
- | - Divine Potions: | + | - Divine Potions: |
- | - Divine Spells: | + | - Divine Spells: |
- | - Zealot Archetype or Class Feature: | + | - Zealot Archetype or Class Feature: |
- | - Special Drinks: | + | - Special Drinks: |
- | - Special Foods: | + | - Special Foods: |
- | - Herbals: | + | - Herbals: |
- | - Arcane Spells: | + | - Arcane Spells: |
- | ====Healing Ability Scores or Lost Limbs==== | + | ===== Healing Ability Scores or Lost Limbs ===== |
* Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | ||
* Lost limbs do not return from rest. | * Lost limbs do not return from rest. | ||
- | * A successful dose of Black Lotus will restore | + | * A successful dose of Black Lotus will restore |
- | * A successful dose of White Lotus will restore | + | * A successful dose of White Lotus will restore |
* The Restoration Divine Spell will heal all lost ability score points and restore all missing limbs. | * The Restoration Divine Spell will heal all lost ability score points and restore all missing limbs. | ||
* The Mold the Flesh Atlantean blasphemy can restore missing body parts. | * The Mold the Flesh Atlantean blasphemy can restore missing body parts. | ||
+ | {{ : |
healing.txt · Last modified: 2020/07/21 14:22 by andrew