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healing [2020/02/05 14:12] – [Healing Ability Scores or Lost Limbs] andrewhealing [2020/02/05 15:53] – [Healing Hit Points through Magic, Food or Herbalism] andrew
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 When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage. When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage.
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 ^d20^Description^Effect^ ^d20^Description^Effect^
-|1|False Hope|dead+|1|False Hope|Dead
-|2|Feeble|lose 1D6 STR| +|2|Feeble|Lose 1D6 STR| 
-|3|Shaky|lose 1D6 DEX| +|3|Shaky|Lose 1D6 DEX| 
-|4|Weak|lose 1D6 CON| +|4|Weak|Lose 1D6 CON| 
-|5|Addled|lose 1D6 INT| +|5|Addled|Lose 1D6 INT| 
-|6|Confused|lose 1D6 WIS|+|6|Confused|Lose 1D6 WIS|
 |7|Disfigured|Lose 1D6 CHA| |7|Disfigured|Lose 1D6 CHA|
 |8-13|Maimed|Lose a body part:  player's choice ([[conditions|armless, blinded, disfigured, dumb, lame, maimed, mauled, scarred]])| |8-13|Maimed|Lose a body part:  player's choice ([[conditions|armless, blinded, disfigured, dumb, lame, maimed, mauled, scarred]])|
 |14-19|Busted Up|Disadvantage to all checks until safe rest| |14-19|Busted Up|Disadvantage to all checks until safe rest|
-|20|Standing |immediately heal 1D8 HP|+|20|Standing |Immediately heal 1D8 HP|
  
-A Medicine check (only attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.  +A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.  
  
 ===== Healing Hit Points Through Rest ===== ===== Healing Hit Points Through Rest =====
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 There are manifold ways to heal hit points through magic and herbalism and the like. There are manifold ways to heal hit points through magic and herbalism and the like.
  
-  Divine Potions:  Blessed Healing (1D8);  Greater Blessed Healing (all hp+  Divine Potions:  Blessed Healing (1D8);  Greater Blessed Healing (all HP
-  Divine Spells:  Heal Wound (1D8); Restoration (all HP)Blessing of St. Luke (3D8)Blessing of the Holy Spirit (4D8). +  Divine Spells:  Heal Wound (1D8); Restoration (all HP)Blessing of St. Luke (3D8)Blessing of the Holy Spirit (4D8) 
-  Zealot Archetype or Class Feature:  Zealot-2 heal ally (1D6/level); Cleric heal all allies (1 HP), Hermit and Templar Lay on Hands (2hp/level). +  Zealot Archetype or Class Features:  Zealot heal ally (1D6/level)heal all allies (1 HP), Lay on Hands (2hp/level) 
-  Special Drinks:  Liver Squeezings (1D4, chance of blindness) +  Special Drinks:  Liver Squeezings (1D4, chance of blindness) 
-  Special Foods:  Mighty Haggis (1D4)Awesome Pie (1D4) (either only once per day) +  Special Foods:  Mighty Haggis (1D4)Awesome Pie (1D4) (either only once per day) 
-  Herbals:  Healing Salve (1D6 1 dose at a time)Wound Wart (1 per day)Comfrey Root (1D4--once per day) +  Herbals:  Healing Salve (1D6 1 dose at a time)Wound Wart (1 per day)Comfrey Root (1D4 once per day) 
-  Arcane Spells:  Drink Life (1/2 of 3D6)+  Arcane Spells:  Drink Life (1/2 of 3D6)
  
 ===== Healing Ability Scores or Lost Limbs ===== ===== Healing Ability Scores or Lost Limbs =====
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   * The Mold the Flesh Atlantean blasphemy can restore missing body parts.   * The Mold the Flesh Atlantean blasphemy can restore missing body parts.
  
-{{ :bloodletting-leech-method-science-source_1_.jpg?600 |}}+{{ :bloodletting-leech-method-science-source_1_.jpg?400 |}}
healing.txt · Last modified: 2020/07/21 14:22 by andrew