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healing [2020/02/05 14:12] andrewhealing [2020/02/05 15:50] – [The Injury Roll] andrew
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 When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage. When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage.
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 ^d20^Description^Effect^ ^d20^Description^Effect^
-|1|False Hope|dead+|1|False Hope|Dead
-|2|Feeble|lose 1D6 STR| +|2|Feeble|Lose 1D6 STR| 
-|3|Shaky|lose 1D6 DEX| +|3|Shaky|Lose 1D6 DEX| 
-|4|Weak|lose 1D6 CON| +|4|Weak|Lose 1D6 CON| 
-|5|Addled|lose 1D6 INT| +|5|Addled|Lose 1D6 INT| 
-|6|Confused|lose 1D6 WIS|+|6|Confused|Lose 1D6 WIS|
 |7|Disfigured|Lose 1D6 CHA| |7|Disfigured|Lose 1D6 CHA|
 |8-13|Maimed|Lose a body part:  player's choice ([[conditions|armless, blinded, disfigured, dumb, lame, maimed, mauled, scarred]])| |8-13|Maimed|Lose a body part:  player's choice ([[conditions|armless, blinded, disfigured, dumb, lame, maimed, mauled, scarred]])|
 |14-19|Busted Up|Disadvantage to all checks until safe rest| |14-19|Busted Up|Disadvantage to all checks until safe rest|
-|20|Standing |immediately heal 1D8 HP|+|20|Standing |Immediately heal 1D8 HP|
  
 A Medicine check (only 1 attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for 8 hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.   A Medicine check (only 1 attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for 8 hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.  
healing.txt · Last modified: 2020/07/21 14:22 by andrew