healing
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healing [2020/02/05 14:12] – andrew | healing [2020/03/18 14:45] – [The Injury Roll] andrew | ||
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When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | ||
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^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
- | |1|False Hope|dead| | + | |1|False Hope|Dead| |
- | |2|Feeble|lose 1D6 STR| | + | |2|Feeble|Lose 1D6 STR| |
- | |3|Shaky|lose 1D6 DEX| | + | |3|Shaky|Lose 1D6 DEX| |
- | |4|Weak|lose 1D6 CON| | + | |4|Weak|Lose 1D6 CON| |
- | |5|Addled|lose 1D6 INT| | + | |5|Addled|Lose 1D6 INT| |
- | |6|Confused|lose 1D6 WIS| | + | |6|Confused|Lose 1D6 WIS| |
|7|Disfigured|Lose 1D6 CHA| | |7|Disfigured|Lose 1D6 CHA| | ||
- | |8-13|Maimed|Lose a body part: player' | + | |8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. |
|14-19|Busted Up|Disadvantage to all checks until safe rest| | |14-19|Busted Up|Disadvantage to all checks until safe rest| | ||
- | |20|Standing |immediately | + | |20|Standing |Immediately |
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- | A Medicine check (only 1 attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for 8 hours. | + | A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours. |
===== Healing Hit Points Through Rest ===== | ===== Healing Hit Points Through Rest ===== | ||
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There are manifold ways to heal hit points through magic and herbalism and the like. | There are manifold ways to heal hit points through magic and herbalism and the like. | ||
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===== Healing Ability Scores or Lost Limbs ===== | ===== Healing Ability Scores or Lost Limbs ===== |
healing.txt · Last modified: 2020/07/21 14:22 by andrew