healing
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healing [2020/02/05 15:51] – [The Injury Roll] andrew | healing [2020/03/18 14:53] – [Incapacitation and Death] andrew | ||
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- | Any combatant that reaches 0 hit points is Incapacitated and unable to act. They're dead if not stabilized within 1 minute (10 combat | + | Any combatant that reaches 0 hit points is [[conditions# |
===== Stabilization ===== | ===== Stabilization ===== | ||
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When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points). | ||
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^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
|1|False Hope|Dead| | |1|False Hope|Dead| | ||
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|6|Confused|Lose 1D6 WIS| | |6|Confused|Lose 1D6 WIS| | ||
|7|Disfigured|Lose 1D6 CHA| | |7|Disfigured|Lose 1D6 CHA| | ||
- | |8-13|Maimed|Lose a body part: player' | + | |8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. |
|14-19|Busted Up|Disadvantage to all checks until safe rest| | |14-19|Busted Up|Disadvantage to all checks until safe rest| | ||
|20|Standing |Immediately heal 1D8 HP| | |20|Standing |Immediately heal 1D8 HP| | ||
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A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours. | A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours. | ||
===== Healing Hit Points Through Rest ===== | ===== Healing Hit Points Through Rest ===== | ||
- | * A PC heals 1 hit point per level per night of Safe Rest. | + | * A PC heals 1 hit point per level per night of [[rest|Safe Rest]]. |
- | * A PC heals 1 hit point per night of Unsafe Rest. | + | * A PC heals 1 hit point per night of [[rest|Unsafe Rest]]. |
* Woundwart herb applied to wounds adds 1 additional point of healing per night. | * Woundwart herb applied to wounds adds 1 additional point of healing per night. | ||
* Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | ||
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There are manifold ways to heal hit points through magic and herbalism and the like. | There are manifold ways to heal hit points through magic and herbalism and the like. | ||
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- | ===== Healing Ability Scores or Lost Limbs ===== | + | ===== Healing Ability Scores or Lost Body Parts ===== |
* Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | ||
- | * Lost limbs do not return from rest. | + | * Lost body parts do not return from rest. |
* A successful dose of Black Lotus will restore 1D4 points of Intelligence damage. | * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage. | ||
* A successful dose of White Lotus will restore 1D4 points of Wisdom damage. | * A successful dose of White Lotus will restore 1D4 points of Wisdom damage. | ||
- | * The Restoration Divine Spell will heal all lost ability score points and restore all missing | + | * The Restoration Divine Spell will heal all lost ability score points and restore all missing |
* The Mold the Flesh Atlantean blasphemy can restore missing body parts. | * The Mold the Flesh Atlantean blasphemy can restore missing body parts. | ||
+ | * Certain Atlantean artifacts may be used to replace missing body parts. | ||
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healing.txt · Last modified: 2020/07/21 14:22 by andrew