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healing [2020/02/05 15:53] – [Healing Hit Points through Magic, Food or Herbalism] andrewhealing [2020/03/18 14:45] – [The Injury Roll] andrew
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 When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage. When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage.
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 ^d20^Description^Effect^ ^d20^Description^Effect^
 |1|False Hope|Dead| |1|False Hope|Dead|
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 |6|Confused|Lose 1D6 WIS| |6|Confused|Lose 1D6 WIS|
 |7|Disfigured|Lose 1D6 CHA| |7|Disfigured|Lose 1D6 CHA|
-|8-13|Maimed|Lose a body part:  player's choice ([[conditions|armless, blinded, disfigured, dumb, lame, maimed, mauled, scarred]])|+|8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. ([[conditions#armless|armless]][[conditions#blinded|blinded]][[conditions#disfigured|disfigured]][[conditions#dumb|dumb]][[conditions#enucleated|enucleated]], [[conditions#lame|lame]][[conditions#maimed|maimed]][[conditions#mauled|mauled]][[conditions#scarred|scarred]])|
 |14-19|Busted Up|Disadvantage to all checks until safe rest| |14-19|Busted Up|Disadvantage to all checks until safe rest|
 |20|Standing |Immediately heal 1D8 HP| |20|Standing |Immediately heal 1D8 HP|
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 A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.   A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.  
healing.txt · Last modified: 2020/07/21 14:22 by andrew