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healing [2020/02/05 15:53] – [Healing Hit Points through Magic, Food or Herbalism] andrewhealing [2020/03/18 14:47] – [Healing Ability Scores or Lost Limbs] andrew
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 When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage. When a character has been stabilized after reaching 0 hit points, he returns to 1 hit point (or more if the magic involved healed hit points).  He still must roll on the Injury Table for an effect.  If you apply a Poultice of Regeneration or if your Stabilization Check was a critical success, then the injury roll will be made at advantage.
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 ^d20^Description^Effect^ ^d20^Description^Effect^
 |1|False Hope|Dead| |1|False Hope|Dead|
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 |6|Confused|Lose 1D6 WIS| |6|Confused|Lose 1D6 WIS|
 |7|Disfigured|Lose 1D6 CHA| |7|Disfigured|Lose 1D6 CHA|
-|8-13|Maimed|Lose a body part:  player's choice ([[conditions|armless, blinded, disfigured, dumb, lame, maimed, mauled, scarred]])|+|8-13|Maimed|Lose a body part. The loss could lead to one of the following permanent conditions. ([[conditions#armless|armless]][[conditions#blinded|blinded]][[conditions#disfigured|disfigured]][[conditions#dumb|dumb]][[conditions#enucleated|enucleated]], [[conditions#lame|lame]][[conditions#maimed|maimed]][[conditions#mauled|mauled]][[conditions#scarred|scarred]])|
 |14-19|Busted Up|Disadvantage to all checks until safe rest| |14-19|Busted Up|Disadvantage to all checks until safe rest|
 |20|Standing |Immediately heal 1D8 HP| |20|Standing |Immediately heal 1D8 HP|
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 A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.   A Medicine check (only one attempt allowed per day) will allow the injured character to ignore the penalty from ability score loss or Disadvantage to checks for eight hours.  Character must have bandages and/or needle and thread or suffer Disadvantage to the check.  If he uses a healer's kit, he gets advantage.  
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   * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest.   * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest.
-  * Lost limbs do not return from rest.+  * Lost body parts do not return from rest.
   * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage.   * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage.
   * A successful dose of White Lotus will restore 1D4 points of Wisdom damage.   * A successful dose of White Lotus will restore 1D4 points of Wisdom damage.
-  * The Restoration Divine Spell will heal all lost ability score points and restore all missing limbs.+  * The Restoration Divine Spell will heal all lost ability score points and restore all missing body parts.
   * The Mold the Flesh Atlantean blasphemy can restore missing body parts.   * The Mold the Flesh Atlantean blasphemy can restore missing body parts.
 +  * Certain Atlantean artifacts may be used to replace missing body parts.
  
 {{ :bloodletting-leech-method-science-source_1_.jpg?400 |}} {{ :bloodletting-leech-method-science-source_1_.jpg?400 |}}
healing.txt · Last modified: 2020/07/21 14:22 by andrew