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healing [2020/03/18 14:45] – [The Injury Roll] andrewhealing [2020/03/18 14:53] – [Incapacitation and Death] andrew
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-Any combatant that reaches 0 hit points is Incapacitated and unable to act.  They're dead if not stabilized within 1 minute (10 combat turns)  or by the end of the fight  (whichever is later).+Any combatant that reaches 0 hit points is [[conditions#Incapacitated|Incapacitated]] and unable to act. They must immediately start rolling [[damage#death_and_injury|Death Checks]] on their round, [[combat#initiative|which they may not choose to hold or delay]].
  
 ===== Stabilization ===== ===== Stabilization =====
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 ===== Healing Hit Points Through Rest ===== ===== Healing Hit Points Through Rest =====
-  * A PC heals 1 hit point per level per night of Safe Rest. +  * A PC heals 1 hit point per level per night of [[rest|Safe Rest]]
-  * A PC heals 1 hit point per night of Unsafe Rest.+  * A PC heals 1 hit point per night of [[rest|Unsafe Rest]].
   * Woundwart herb applied to wounds adds 1 additional point of healing per night.   * Woundwart herb applied to wounds adds 1 additional point of healing per night.
   * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points.   * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points.
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 There are manifold ways to heal hit points through magic and herbalism and the like. There are manifold ways to heal hit points through magic and herbalism and the like.
  
-  * Divine Potions:  Blessed Healing (1D8);  Greater Blessed Healing (all HP)+  * [[potions#Divine Potions|Divine Potions]]:  Blessed Healing (1D8);  Greater Blessed Healing (all HP)
   * Divine Spells:  Heal Wound (1D8); Restoration (all HP); Blessing of St. Luke (3D8); Blessing of the Holy Spirit (4D8)   * Divine Spells:  Heal Wound (1D8); Restoration (all HP); Blessing of St. Luke (3D8); Blessing of the Holy Spirit (4D8)
   * Zealot Archetype or Class Features:  Zealot heal ally (1D6/level), heal all allies (1 HP), Lay on Hands (2hp/level)   * Zealot Archetype or Class Features:  Zealot heal ally (1D6/level), heal all allies (1 HP), Lay on Hands (2hp/level)
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   * Arcane Spells:  Drink Life (1/2 of 3D6)   * Arcane Spells:  Drink Life (1/2 of 3D6)
  
-===== Healing Ability Scores or Lost Limbs =====+===== Healing Ability Scores or Lost Body Parts =====
  
   * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest.   * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest.
-  * Lost limbs do not return from rest.+  * Lost body parts do not return from rest.
   * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage.   * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage.
   * A successful dose of White Lotus will restore 1D4 points of Wisdom damage.   * A successful dose of White Lotus will restore 1D4 points of Wisdom damage.
-  * The Restoration Divine Spell will heal all lost ability score points and restore all missing limbs.+  * The Restoration Divine Spell will heal all lost ability score points and restore all missing body parts.
   * The Mold the Flesh Atlantean blasphemy can restore missing body parts.   * The Mold the Flesh Atlantean blasphemy can restore missing body parts.
 +  * Certain Atlantean artifacts may be used to replace missing body parts.
  
 {{ :bloodletting-leech-method-science-source_1_.jpg?400 |}} {{ :bloodletting-leech-method-science-source_1_.jpg?400 |}}
healing.txt · Last modified: 2020/07/21 14:22 by andrew