healing
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healing [2020/03/18 14:45] – [The Injury Roll] andrew | healing [2020/07/21 14:22] (current) – [The Injury Roll] andrew | ||
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- | Any combatant that reaches 0 hit points is Incapacitated and unable to act. They're dead if not stabilized | + | Any combatant that reaches 0 hit points is [[conditions# |
===== Stabilization ===== | ===== Stabilization ===== | ||
- | An ally (PC or NPC) can attempt to stabilize an incapacitated character in several ways: | + | An ally (PC or NPC) can attempt to stabilize an incapacitated character |
* Roll a Medicine Skill Check (or Intelligence Check if they don't have Medicine). | * Roll a Medicine Skill Check (or Intelligence Check if they don't have Medicine). | ||
* The following Divine Spells will stabilize an incapacitated character: Sustaining Touch, Heal Wound, Blessing of St'. Luke, Blessing of the Holy Spirit. | * The following Divine Spells will stabilize an incapacitated character: Sustaining Touch, Heal Wound, Blessing of St'. Luke, Blessing of the Holy Spirit. | ||
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^d20^Description^Effect^ | ^d20^Description^Effect^ | ||
- | |1|False Hope|Dead| | + | |1|False Hope|The stabilization effect was unsuccessful and the target is already dead| |
|2|Feeble|Lose 1D6 STR| | |2|Feeble|Lose 1D6 STR| | ||
|3|Shaky|Lose 1D6 DEX| | |3|Shaky|Lose 1D6 DEX| | ||
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===== Healing Hit Points Through Rest ===== | ===== Healing Hit Points Through Rest ===== | ||
- | * A PC heals 1 hit point per level per night of Safe Rest. | + | * A PC heals 1 hit point per level per night of [[rest|Safe Rest]]. |
- | * A PC heals 1 hit point per night of Unsafe Rest. | + | * A PC heals 1 hit point per night of [[rest|Unsafe Rest]]. |
* Woundwart herb applied to wounds adds 1 additional point of healing per night. | * Woundwart herb applied to wounds adds 1 additional point of healing per night. | ||
* Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | ||
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There are manifold ways to heal hit points through magic and herbalism and the like. | There are manifold ways to heal hit points through magic and herbalism and the like. | ||
- | * Divine Potions: | + | * [[potions#Divine Potions|Divine Potions]]: Blessed Healing (1D8); |
* Divine Spells: | * Divine Spells: | ||
* Zealot Archetype or Class Features: | * Zealot Archetype or Class Features: | ||
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* Arcane Spells: | * Arcane Spells: | ||
- | ===== Healing Ability Scores or Lost Limbs ===== | + | ===== Healing Ability Scores or Lost Body Parts ===== |
* Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | ||
- | * Lost limbs do not return from rest. | + | * Lost body parts do not return from rest. |
* A successful dose of Black Lotus will restore 1D4 points of Intelligence damage. | * A successful dose of Black Lotus will restore 1D4 points of Intelligence damage. | ||
* A successful dose of White Lotus will restore 1D4 points of Wisdom damage. | * A successful dose of White Lotus will restore 1D4 points of Wisdom damage. | ||
- | * The Restoration Divine Spell will heal all lost ability score points and restore all missing | + | * The Restoration Divine Spell will heal all lost ability score points and restore all missing |
* The Mold the Flesh Atlantean blasphemy can restore missing body parts. | * The Mold the Flesh Atlantean blasphemy can restore missing body parts. | ||
+ | * Certain Atlantean artifacts may be used to replace missing body parts. | ||
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healing.txt · Last modified: 2020/07/21 14:22 by andrew