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healing [2020/03/18 14:47] – [Healing Ability Scores or Lost Limbs] andrewhealing [2020/03/18 14:49] – [Healing Hit Points through Magic, Food or Herbalism] andrew
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 ===== Healing Hit Points Through Rest ===== ===== Healing Hit Points Through Rest =====
-  * A PC heals 1 hit point per level per night of Safe Rest. +  * A PC heals 1 hit point per level per night of [[rest|Safe Rest]]
-  * A PC heals 1 hit point per night of Unsafe Rest.+  * A PC heals 1 hit point per night of [[rest|Unsafe Rest]].
   * Woundwart herb applied to wounds adds 1 additional point of healing per night.   * Woundwart herb applied to wounds adds 1 additional point of healing per night.
   * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points.   * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points.
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 There are manifold ways to heal hit points through magic and herbalism and the like. There are manifold ways to heal hit points through magic and herbalism and the like.
  
-  * Divine Potions:  Blessed Healing (1D8);  Greater Blessed Healing (all HP)+  * [[potions#Divine Potions|Divine Potions]]:  Blessed Healing (1D8);  Greater Blessed Healing (all HP)
   * Divine Spells:  Heal Wound (1D8); Restoration (all HP); Blessing of St. Luke (3D8); Blessing of the Holy Spirit (4D8)   * Divine Spells:  Heal Wound (1D8); Restoration (all HP); Blessing of St. Luke (3D8); Blessing of the Holy Spirit (4D8)
   * Zealot Archetype or Class Features:  Zealot heal ally (1D6/level), heal all allies (1 HP), Lay on Hands (2hp/level)   * Zealot Archetype or Class Features:  Zealot heal ally (1D6/level), heal all allies (1 HP), Lay on Hands (2hp/level)
healing.txt · Last modified: 2020/07/21 14:22 by andrew