healing
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healing [2020/03/18 14:47] – [Healing Ability Scores or Lost Limbs] andrew | healing [2020/03/18 14:51] – [Incapacitation and Death] andrew | ||
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- | Any combatant that reaches 0 hit points is Incapacitated and unable to act. They're dead if not stabilized within 1 minute (10 combat turns) | + | Any combatant that reaches 0 hit points is [[conditions# |
===== Stabilization ===== | ===== Stabilization ===== | ||
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===== Healing Hit Points Through Rest ===== | ===== Healing Hit Points Through Rest ===== | ||
- | * A PC heals 1 hit point per level per night of Safe Rest. | + | * A PC heals 1 hit point per level per night of [[rest|Safe Rest]]. |
- | * A PC heals 1 hit point per night of Unsafe Rest. | + | * A PC heals 1 hit point per night of [[rest|Unsafe Rest]]. |
* Woundwart herb applied to wounds adds 1 additional point of healing per night. | * Woundwart herb applied to wounds adds 1 additional point of healing per night. | ||
* Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | * Herbal Healing salve forces 1 hour of rest/sleep, but heals 1D6 Hit Points. | ||
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There are manifold ways to heal hit points through magic and herbalism and the like. | There are manifold ways to heal hit points through magic and herbalism and the like. | ||
- | * Divine Potions: | + | * [[potions#Divine Potions|Divine Potions]]: Blessed Healing (1D8); |
* Divine Spells: | * Divine Spells: | ||
* Zealot Archetype or Class Features: | * Zealot Archetype or Class Features: | ||
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* Arcane Spells: | * Arcane Spells: | ||
- | ===== Healing Ability Scores or Lost Limbs ===== | + | ===== Healing Ability Scores or Lost Body Parts ===== |
* Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. | * Ability Scores heal 1 point per week of Safe Rest, or 1 point per 2 weeks of Unsafe Rest. |
healing.txt · Last modified: 2020/07/21 14:22 by andrew