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healing [2020/03/18 15:01] – [The Injury Roll] andrewhealing [2020/06/29 15:12] dave
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-Any combatant that reaches 0 hit points is [[conditions#Incapacitated|Incapacitated]] and unable to act. They must immediately start rolling [[damage#death_and_injury|Death Checks]] on their round, [[combat#initiative|which they may not choose to hold or delay]].+Any combatant that reaches 0 hit points is [[conditions#Incapacitated|Incapacitated]] and unable to act.  They then start a 10 round count downand if they are not stabilized at the end of 10 rounds, death occurs.
  
 ===== Stabilization ===== ===== Stabilization =====
  
-An ally (PC or NPC) can attempt to stabilize an incapacitated character to stop the death checks in several ways:+An ally (PC or NPC) can attempt to stabilize an incapacitated character to prevent death in several ways:
   * Roll a Medicine Skill Check (or Intelligence Check if they don't have Medicine).  If the character uses a Healer's Kit, the roll is made at Advantage.  The character attempting Medicine/INT check must have some sort of bandage material or a needle and thread, or the attempt will be made at disadvantage.   * Roll a Medicine Skill Check (or Intelligence Check if they don't have Medicine).  If the character uses a Healer's Kit, the roll is made at Advantage.  The character attempting Medicine/INT check must have some sort of bandage material or a needle and thread, or the attempt will be made at disadvantage.
   * The following Divine Spells will stabilize an incapacitated character: Sustaining Touch, Heal Wound, Blessing of St'. Luke, Blessing of the Holy Spirit.  Restoration, however, takes too long to cast to do any good.   * The following Divine Spells will stabilize an incapacitated character: Sustaining Touch, Heal Wound, Blessing of St'. Luke, Blessing of the Holy Spirit.  Restoration, however, takes too long to cast to do any good.
healing.txt · Last modified: 2020/07/21 14:22 by andrew