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hench [2020/02/05 19:49] – [Reknown] andrewhench [2020/02/05 20:50] dave
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 Henchmen advance in skill and power just like PCs, except they may only do so by spending the gold given from their patron PC's share of any adventure.  Henchmen advance in skill and power just like PCs, except they may only do so by spending the gold given from their patron PC's share of any adventure. 
  
 +As a general rule, a PC may have no more than one henchman at a time. PCs with an exceptional Charisma score and/or a high level may attempt to recruit more, but retaining the new and previous henchmen in the future will be at a Disadvantage. A PC may never have more extra henchmen at a time than the PC's CHA bonus.
  
  
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 ==== Sacking or Quitting ==== ==== Sacking or Quitting ====
  
-Hench may be dismissed from service, or they may decide that their patron's treatment is poor or they decide that they have their own agendas so they strike out on their own. In these cases, the Henchmen leaves the PCs service and returns to the hench deck. +Hench may be dismissed from service, or they may decide that their patron's treatment is poor or they decide that they have their own agendas so they strike out on their own. In these cases, the Henchmen leaves the PCs service and returns to the hench deck. At the beginning of each session, a quick morale check should be made for all the PC's hench to confirm that they are still dedicated to service. If, however, if the Henchman and the PC both swear oaths of homage, then the association is permanent until both agree otherwise.
  
 +Retainers expect to work for one specific expedition.  However, if the PC offers 1gp/HD per day in pork-chop money, the retainer will stick around until the next expedition.
  
  
hench.txt · Last modified: 2020/02/25 19:48 by andrew