herbals
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herbals [2019/12/08 18:42] – dave | herbals [2019/12/08 20:00] – dave | ||
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====Common Herbals==== | ====Common Herbals==== | ||
- | The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill. | + | The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill. |
^Type^Price^SUP^Notes^ | ^Type^Price^SUP^Notes^ | ||
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|Goat' | |Goat' | ||
|Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease| | |Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease| | ||
+ | |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cured 1d6 hp| | ||
|Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | ||
|Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| | |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| | ||
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=====Exotic Herbals==== | =====Exotic Herbals==== | ||
- | The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India. | + | The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India. |
^Type^Price^SUP^Notes^ | ^Type^Price^SUP^Notes^ |
herbals.txt · Last modified: 2020/02/21 15:17 by andrew