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herbals [2019/12/09 02:26] daveherbals [2019/12/11 00:55] dave
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-=====Herbs, Herbal Remedies and Herbal Concoctions=====+====== Herbs, Herbal Remedies and Herbal Concoctions ======
  
-====Common Herbals==== +===== Common Herbals =====
-The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items.  However, if it is December through March, the check is made at disadvantage.  All herbals weigh 0.05 of a load (20 per load).+
  
-^Type^Price^SUP^Notes^ +The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters by making a Herbalism skill check.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items listed at 10gp or less, but 2 days if 11gp or more.  However, if it is December through March, the check is made at disadvantage.  All herbals weigh 0.05 of a load (20 per load). 
-|Belladona|10gp|2|If ingested after a lycanthrope bite, make a poison save: either die in one turn or be cured of lycanthropy.|+ 
 +^Type^Price^[[Supply]]^Notes^ 
 +|Assassin's Hemp|15gp|2| smoked or eaten, advantage to morale and fear checks for 1 hour, but disadvantage to DEX and WIS checks.| 
 +|Belladona|10gp|2|If ingested after a lycanthrope bite, make a Con save: either die in one turn or be cured of lycanthropy.|
 |Birthwort|10gp|2|Applied as a poultice, gives 25% chance to re-roll failed poison save| |Birthwort|10gp|2|Applied as a poultice, gives 25% chance to re-roll failed poison save|
 |Chaulmoogra Oil|10gp|2|If poured on a dangerous slime infestation, 50% chance to wash off all the slime.| |Chaulmoogra Oil|10gp|2|If poured on a dangerous slime infestation, 50% chance to wash off all the slime.|
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 |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp| |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp|
 |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.|
 +|Fly Agaric Mushroom|25gp|3|mixed with alcohol and rubbed on skin, increases STR, CON and Fear Resistance by 1d4 each for 1 hour, fall unconscious for 10 minutes afterward|
 |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness|
 |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'| |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'|
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 |Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.| |Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.|
  
-=====Exotic Herbals====+===== Exotic Herbals ====
 The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India.  They can be bought an an herbalist (25% chance that 1d4 doses available each month you check).  All herbals weigh 0.05 of a load (20 per Load). The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India.  They can be bought an an herbalist (25% chance that 1d4 doses available each month you check).  All herbals weigh 0.05 of a load (20 per Load).
  
-^Type^Price^SUP^Notes^ +^Type^Price^[[Supply]]^Notes^ 
-|Black Lotus|250gp|10|Smoked or chewed, save vs. poison, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes.  If failed, fall into deep trance for 2d6 hours.  On a roll of “1” fall trance lasts 2d6 days.|+|Black Lotus|250gp|10|Smoked or chewed, Con check, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes.  If failed, fall into deep trance for 2d6 hours.  On a roll of “1” fall trance lasts 2d6 days.|
 |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.| |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.|
 +|Mandrake|100gp|7|ingesting a dose causes Con save or sickness for 1d6 hours, success gives visions, showing you nearby magic, spirits and holy objects. If mixed in a potion, doubles duration|
  
herbals.txt · Last modified: 2020/02/21 15:17 by andrew