herbals
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herbals [2019/12/09 02:28] – dave | herbals [2020/01/01 23:20] – dave | ||
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- | =====Herbs, Herbal Remedies and Herbal Concoctions===== | + | ====== Herbs, Herbal Remedies and Herbal Concoctions |
- | ====Common Herbals==== | + | ===== Common Herbals ===== |
- | The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill. | + | |
- | ^Type^Price^SUP^Notes^ | + | The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters by making a Herbalism skill check. |
- | |Belladona|10gp|2|If ingested after a lycanthrope bite, make a Con save: either die in one turn or be cured of lycanthropy.| | + | |
+ | ^Type^Price^[[Supply]]^Notes^ | ||
+ | |Assassin' | ||
+ | |Belladona|10gp|2|If ingested after a [[monsters# | ||
|Birthwort|10gp|2|Applied as a poultice, gives 25% chance to re-roll failed poison save| | |Birthwort|10gp|2|Applied as a poultice, gives 25% chance to re-roll failed poison save| | ||
|Chaulmoogra Oil|10gp|2|If poured on a dangerous slime infestation, | |Chaulmoogra Oil|10gp|2|If poured on a dangerous slime infestation, | ||
|Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.| | |Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.| | ||
|Felwort|10gp|2|If a tincture is splashed on the face, allows a second saving throw vs. paralysis.| | |Felwort|10gp|2|If a tincture is splashed on the face, allows a second saving throw vs. paralysis.| | ||
- | |Garlic|5gp|1|Causes a vampire to cringe for 1d4 rounds| | + | |Fly Agaric Mushroom|25gp|3|mixed with alcohol and rubbed on skin, increases STR, CON and Fear Resistance by 1d4 each for 1 hour, fall unconscious for 10 minutes afterward| |
+ | |Garlic|5gp|1|Causes a [[monsters|vampire]] to cringe for 1d4 rounds| | ||
|Goat' | |Goat' | ||
|Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease| | |Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease| | ||
- | |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp| | + | |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp, 1 application at a time| |
|Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | ||
|Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| | |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| | ||
|Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'| | |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'| | ||
|White byrony|10gp|2|If burnt and breathed, 25% to allow second save vs. mold or other dangerous spores. | |White byrony|10gp|2|If burnt and breathed, 25% to allow second save vs. mold or other dangerous spores. | ||
- | |Wolfsbane|10gp|2|If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned.| | + | |Wolfsbane|10gp|2|If character strikes a [[monsters#lycanthrope|lycanthrope]] |
|Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.| | |Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.| | ||
- | =====Exotic Herbals==== | + | ===== Exotic Herbals ===== |
The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India. | The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India. | ||
- | ^Type^Price^SUP^Notes^ | + | ^Type^Price^[[Supply]]^Notes^ |
- | |Black Lotus|250gp|10|Smoked or chewed, Con check, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes. | + | |Black Lotus|250gp|10|Smoked or chewed, Con check, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes, also heals 1d4 points of INT damage. If failed, fall into deep trance for 2d6 hours. |
- | |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.| | + | |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll and heals 1d4 WIS damage.| |
+ | |Mandrake|100gp|7|ingesting a dose causes Con save or sickness for 1d6 hours, success gives visions, showing you nearby magic, spirits and holy objects. If mixed in a potion, doubles duration| | ||
+ | |Moly|250gp|9| when eaten, all magic attacks both targeting the eater and cast by the eater are at disadvantage for 1 hour| | ||
herbals.txt · Last modified: 2020/02/21 15:17 by andrew