herbals
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herbals [2019/12/11 00:55] – dave | herbals [2019/12/11 13:39] – dave | ||
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|Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.| | |Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.| | ||
|Felwort|10gp|2|If a tincture is splashed on the face, allows a second saving throw vs. paralysis.| | |Felwort|10gp|2|If a tincture is splashed on the face, allows a second saving throw vs. paralysis.| | ||
+ | |Fly Agaric Mushroom|25gp|3|mixed with alcohol and rubbed on skin, increases STR, CON and Fear Resistance by 1d4 each for 1 hour, fall unconscious for 10 minutes afterward| | ||
|Garlic|5gp|1|Causes a vampire to cringe for 1d4 rounds| | |Garlic|5gp|1|Causes a vampire to cringe for 1d4 rounds| | ||
|Goat' | |Goat' | ||
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|Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp| | |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp| | ||
|Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | ||
- | |Fly Agaric Mushroom|25gp|3|mixed with alcohol and rubbed on skin, increases STR, CON and Fear Resistance by 1d4 each for 1 hour, fall unconscious for 10 minutes afterward| | ||
|Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| | |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| | ||
|Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'| | |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'| | ||
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|White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.| | |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.| | ||
|Mandrake|100gp|7|ingesting a dose causes Con save or sickness for 1d6 hours, success gives visions, showing you nearby magic, spirits and holy objects. If mixed in a potion, doubles duration| | |Mandrake|100gp|7|ingesting a dose causes Con save or sickness for 1d6 hours, success gives visions, showing you nearby magic, spirits and holy objects. If mixed in a potion, doubles duration| | ||
+ | |Moly|250gp|9| when eaten, all magic attacks are at disadvantage for 1 hour| | ||
herbals.txt · Last modified: 2020/02/21 15:17 by andrew