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herbals [2019/12/11 00:55] daveherbals [2019/12/11 13:41] dave
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 ===== Common Herbals ===== ===== Common Herbals =====
  
-The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters by making a Herbalism skill check.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items listed at 10gp or less, but 2 days if 11gp or more.  However, if it is December through March, the check is made at disadvantage.  All herbals weigh 0.05 of a load (20 per load).+The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters by making a Herbalism skill check.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items listed at 10gp or less, but 2 days if 11gp or more. If you have an established Herb garden (25gp to start, functions during 2nd April after planting), checks are made at advantage.  However, if it is December through March (garden or not), the check is made at disadvantage.  All herbals weigh 0.05 of a load (20 per load).
  
 ^Type^Price^[[Supply]]^Notes^ ^Type^Price^[[Supply]]^Notes^
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 |Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.| |Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.|
 |Felwort|10gp|2|If a tincture is splashed on the face, allows a second saving throw vs. paralysis.| |Felwort|10gp|2|If a tincture is splashed on the face, allows a second saving throw vs. paralysis.|
 +|Fly Agaric Mushroom|25gp|3|mixed with alcohol and rubbed on skin, increases STR, CON and Fear Resistance by 1d4 each for 1 hour, fall unconscious for 10 minutes afterward|
 |Garlic|5gp|1|Causes a vampire to cringe for 1d4 rounds| |Garlic|5gp|1|Causes a vampire to cringe for 1d4 rounds|
 |Goat's Rue|10gp|2|Inhaled as a smoke, allows victim a Con save to escape dangerous parasites| |Goat's Rue|10gp|2|Inhaled as a smoke, allows victim a Con save to escape dangerous parasites|
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 |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp| |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp|
 |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.|
-|Fly Agaric Mushroom|25gp|3|mixed with alcohol and rubbed on skin, increases STR, CON and Fear Resistance by 1d4 each for 1 hour, fall unconscious for 10 minutes afterward| 
 |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness|
 |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'| |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'|
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 |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.| |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.|
 |Mandrake|100gp|7|ingesting a dose causes Con save or sickness for 1d6 hours, success gives visions, showing you nearby magic, spirits and holy objects. If mixed in a potion, doubles duration| |Mandrake|100gp|7|ingesting a dose causes Con save or sickness for 1d6 hours, success gives visions, showing you nearby magic, spirits and holy objects. If mixed in a potion, doubles duration|
 +|Moly|250gp|9| when eaten, all magic attacks are at disadvantage for 1 hour|
  
herbals.txt · Last modified: 2020/02/21 15:17 by andrew