herbals
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herbals [2019/12/31 14:47] – dave | herbals [2020/02/21 15:15] – andrew | ||
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====== Herbs, Herbal Remedies and Herbal Concoctions ====== | ====== Herbs, Herbal Remedies and Herbal Concoctions ====== | ||
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+ | This section lists all the creations that may be purchased from an herbalist or attempted using the Herbalism skill. Herbal creations are broken into two groups. Common herbals are those that are made from ingredients local to the Jorvikburg area, although they may still be rare. Exotic herbal concoctions are made from ingredients that are found elsewhere on earth and brought to the new world. | ||
===== Common Herbals ===== | ===== Common Herbals ===== | ||
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The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters by making a Herbalism skill check. | The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters by making a Herbalism skill check. | ||
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|Goat' | |Goat' | ||
|Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease| | |Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease| | ||
- | |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp| | + | |Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cures 1d6 hp, 1 application at a time| |
|Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| | ||
|Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| | |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| |
herbals.txt · Last modified: 2020/02/21 15:17 by andrew