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mishap [2020/01/17 14:33] – [Spiritualism Magical Mishap Table] andrewmishap [2020/01/17 15:13] andrew
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 |1|Magical backlash! Caster takes 1d4/spell level force damage| |1|Magical backlash! Caster takes 1d4/spell level force damage|
 |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future| |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future|
-|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying them for 10 minutes| +|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying]] them for 10 minutes| 
-|4-5|The joints in their legs and torso of the caster are locked solid by an unyielding force which keeps them from moving  [[conditions#restrained|restraining]] them for 10 minutes|  +|4|The legs and torso of everyone within 10' of the caster are locked solid by an unyielding force [[conditions#restrained|restraining]] them for 10 minutes|  
-|6-7|The spellcaster can't speak for the next minuteinstead creating noises like breaking glass+|5|The spellcaster's allies within 10' are all [[conditions#staggered|staggered]] for one round| 
-|8-9|The spellcaster loses the ability to hear anything for the next minute, instead only hearing noises like breaking glass| +|6|The caster draws the attention of a vengeful demonwho will possess a body and attempt to assassinate the caster sometime in the near future| 
-|10-11|The spell affects the wrong target, perhaps helping an enemy rather than allies| +|7|The caster sees everyone as a decaying corpse, immediately gaining a level of [[stress]] and requiring a WIS check to communicate with any ally or else they gain additional levels of [[stress]] until the effect ends after 1D6 hours
-|12-13|The caster is [[conditions#drained|drained]]until their next safe rest|  +|8-9|All within 15' of the spellcaster loses the ability to speak or hear anything for the next minute, instead only hearing noises like breaking glass| 
-|14-16|The caster is [[conditions#stunned|stunned]] for one round| +|10-11|The spellcaster magically gains +6 temporary hit points| 
-|17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist+|12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies| 
-|20| A different, random spell is cast|+|14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest| 
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round| 
 +|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| 
 +|20| A different, random spell Abjuration spell is cast| 
  
 ==== Spiritualism Magical Mishap Table ==== ==== Spiritualism Magical Mishap Table ====
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level psychic damage| |1|Magical backlash! Caster takes 1d6/spell level psychic damage|
-|2|Mischievous spirits begin to follow the caster, animating the caster'equipment and mundane objects+|2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions
-|3|The caster's visage is permanently made strange and horrible to those in the spirit worldIt can also be seen in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|+|3|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be seen in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|
 |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood| |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood|
 |5|The caster's shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest| |5|The caster's shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest|
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 |16-17| Caster gains a level of [[stress|exhaustion]], CON check to resist| |16-17| Caster gains a level of [[stress|exhaustion]], CON check to resist|
 |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist| |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist|
-|20| A different, random abjuration spell is cast|+|20| A different, random spiritualism spell is cast|
  
  
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   * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed   * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed
   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.
 +
 +
 +
 +==== Mishap Table Template ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +
 +
 +http://dnd5e.wikidot.com/sorcerer:wild-magic
mishap.txt · Last modified: 2020/02/04 15:49 by andrew