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mishap [2020/01/17 14:33] – [Spiritualism Magical Mishap Table] andrewmishap [2020/01/17 15:29] – [Mishap Table Template] andrew
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 |1|Magical backlash! Caster takes 1d4/spell level force damage| |1|Magical backlash! Caster takes 1d4/spell level force damage|
 |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future| |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future|
-|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying them for 10 minutes| +|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying]] them for 10 minutes| 
-|4-5|The joints in their legs and torso of the caster are locked solid by an unyielding force which keeps them from moving  [[conditions#restrained|restraining]] them for 10 minutes|  +|4|The legs and torso of everyone within 10' of the caster are locked solid by an unyielding force [[conditions#restrained|restraining]] them for 10 minutes|  
-|6-7|The spellcaster can't speak for the next minuteinstead creating noises like breaking glass+|5|The spellcaster's allies within 10' are all [[conditions#staggered|staggered]] for one round| 
-|8-9|The spellcaster loses the ability to hear anything for the next minute, instead only hearing noises like breaking glass| +|6|The caster draws the attention of a vengeful demonwho will possess a body and attempt to assassinate the caster sometime in the near future| 
-|10-11|The spell affects the wrong target, perhaps helping an enemy rather than allies| +|7|The caster sees everyone as a decaying corpse, immediately gaining a level of [[stress]] and requiring a WIS check to communicate with any ally or else they gain additional levels of [[stress]] until the effect ends after 1D6 hours
-|12-13|The caster is [[conditions#drained|drained]]until their next safe rest|  +|8-9|All within 15' of the spellcaster loses the ability to speak or hear anything for the next minute, instead only hearing noises like breaking glass| 
-|14-16|The caster is [[conditions#stunned|stunned]] for one round| +|10-11|The spellcaster magically gains +6 temporary hit points| 
-|17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist+|12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies| 
-|20| A different, random spell is cast|+|14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest| 
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round| 
 +|18-19| The caster gains a level of [[stress|exhaustion]] from fighting against the order of the universe
 +|20| A different, random spell Abjuration spell is cast| 
 + 
 +==== Curses Magical Mishap Table ==== 
 + 
 +==== Divination Magical Mishap Table ==== 
 + 
 +==== Elementalism Magical Mishap Table ==== 
 + 
 +==== Goety Magical Mishap Table ==== 
 + 
 +==== Hypnosis Magical Mishap Table ==== 
 + 
 +==== Illusion Magical Mishap Table ==== 
 + 
 +==== Necromancy Magical Mishap Table ==== 
  
 ==== Spiritualism Magical Mishap Table ==== ==== Spiritualism Magical Mishap Table ====
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level psychic damage| |1|Magical backlash! Caster takes 1d6/spell level psychic damage|
-|2|Mischievous spirits begin to follow the caster, animating the caster'equipment and mundane objects+|2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions
-|3|The caster'visage is permanently made strange and horrible to those in the spirit world. It can also be seen in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|+|3|The caster'shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest|
 |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood| |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood|
-|5|The caster'shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest+|5|All the caster's allies within 30' are [[conditions#slowed|slowed]] for one minute
-|6|The next door the caster opens leads to the spirit realm| +|6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest| 
-|7|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest| +|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]
-|8-9|For the next minute, the spellcaster can see any invisible creatures+|8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes| 
-|10-11|A thunderous light and sound echoes through the spirit world, potentially drawing the attentions of demons and spirits nearby+|10-11|For the next minute, the spellcaster can see any invisible creatures
-|12-13|The caster is [[conditions#drained|drained]]until their next safe rest| +|12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| 
-|14-15|The caster is [[conditions#stunned|stunned]] for one round+|14-15|The caster is [[conditions#drained|drained]]  until their next safe rest| 
-|16-17| Caster gains a level of [[stress|exhaustion]], CON check to resist|+|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist| |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist|
 |20| A different, random spiritualism spell is cast| |20| A different, random spiritualism spell is cast|
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-//I've got some different ideas here for spellcasting mishaps. --AHS//+ 
 + 
 +==== Mishap Table Template ==== 
 + 
 + 
 + 
 +//I've got some different ideas here for divine spellcasting mishaps. --AHS//
  
   * A temporary hole opens up between the second world and the mundane world   * A temporary hole opens up between the second world and the mundane world
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   * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed   * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed
   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.
 +
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +
 +
 +http://dnd5e.wikidot.com/sorcerer:wild-magic
mishap.txt · Last modified: 2020/02/04 15:49 by andrew