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mishap [2020/01/17 14:45] andrewmishap [2020/01/17 15:15] – [Abjuration Magical Mishap Table] andrew
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 |1|Magical backlash! Caster takes 1d4/spell level force damage| |1|Magical backlash! Caster takes 1d4/spell level force damage|
 |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future| |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future|
-|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying them for 10 minutes| +|3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying]] them for 10 minutes| 
-|4|The joints in their legs and torso of the caster are locked solid by an unyielding force which keeps them from moving  [[conditions#restrained|restraining]] them for 10 minutes|  +|4|The legs and torso of everyone within 10' of the caster are locked solid by an unyielding force [[conditions#restrained|restraining]] them for 10 minutes|  
-|5-6|The spellcaster can't speak for the next minuteinstead creating noises like breaking glass+|5|The spellcaster's allies within 10' are all [[conditions#staggered|staggered]] for one round| 
-|7-8|The spellcaster loses the ability to hear anything for the next minute, instead only hearing noises like breaking glass| +|6|The caster draws the attention of a vengeful demonwho will possess a body and attempt to assassinate the caster sometime in the near future
-|9|The spellcaster magically gains +6 temporary hit points| +|7|The caster sees everyone as a decaying corpse, immediately gaining a level of [[stress]] and requiring a WIS check to communicate with any ally or else they gain additional levels of [[stress]] until the effect ends after 1D6 hours| 
-|10-11|The spell affects the wrong target, perhaps helping an enemy rather than allies| +|8-9|All within 15' of the spellcaster loses the ability to speak or hear anything for the next minute, instead only hearing noises like breaking glass| 
-|12-13|The caster is [[conditions#drained|drained]]until their next safe rest|  +|10-11|The spellcaster magically gains +6 temporary hit points| 
-|14-16|The caster is [[conditions#stunned|stunned]] for one round| +|12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies| 
-|17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist+|14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest| 
-|20| A different, random abjuration spell is cast|+|16-17|The caster is [[conditions#stunned|stunned]] for one round| 
 +|18-19| The caster gains a level of [[stress|exhaustion]] from fighting against the order of the universe
 +|20| A different, random spell Abjuration spell is cast| 
  
 ==== Spiritualism Magical Mishap Table ==== ==== Spiritualism Magical Mishap Table ====
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 |3|The caster is cursed in an annoying way| |3|The caster is cursed in an annoying way|
 |4|The caster's allies are cursed| |4|The caster's allies are cursed|
-|5|The caster gains an enemy+|5|The caster's allies are drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented
-|6-7|The spell hits the wrong target|+|6|The caster & allies will have a new enemy in the future| 
 +|7|THE WEIRD ONE|
 |8-9|The environment is changed somehow| |8-9|The environment is changed somehow|
 |10-11|Something different but generally helpful happens| |10-11|Something different but generally helpful happens|
-|12-13|The caster's allies are drained/staggered +|12-13|The spell hits the wrong target| 
-|14-15|The caster is [[conditions#drained|drained]], until their next safe rest|+|14-15|The caster is  drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| |18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|
-|20| A different, random spell is cast|+|20| A different, random spell (perhaps of the same type) is cast| 
  
 +http://dnd5e.wikidot.com/sorcerer:wild-magic
mishap.txt · Last modified: 2020/02/04 15:49 by andrew