User Tools

Site Tools


mishap

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
mishap [2020/01/17 14:59] – [Mishap Table Template] andrewmishap [2020/01/17 15:10] – [Abjuration Magical Mishap Table] andrew
Line 26: Line 26:
 |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future| |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future|
 |3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying them for 10 minutes| |3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions#petrified|petrifying them for 10 minutes|
-|4|The joints in their legs and torso of the caster are locked solid by an unyielding force which keeps them from moving  [[conditions#restrained|restraining]] them for 10 minutes|  +|4|The legs and torso of everyone within 10' of the caster are locked solid by an unyielding force  [[conditions#restrained|restraining]] them for 10 minutes|  
-|5-6|The spellcaster can't speak for the next minute, instead creating noises like breaking glass+|5|The spellcaster's allies within 10' are all [[conditions#staggered|staggered]] for one round| 
-|7-8|The spellcaster loses the ability to hear anything for the next minute, instead only hearing noises like breaking glass| +|6| 
-|9|The spellcaster magically gains +6 temporary hit points| +|7|The caster sees everyone as a decaying corpse, immediately gaining a level of [[stress]] and requiring a WIS check to communicate with any ally or else they gain additional levels of [[stress]] until the effect ends after 1D6 hours| 
-|10-11|The spell affects the wrong target, perhaps helping an enemy rather than allies| +|8-9|All within 15' of the spellcaster loses the ability to speak or hear anything for the next minute, instead only hearing noises like breaking glass| 
-|12-13|The caster is [[conditions#drained|drained]]until their next safe rest|  +|10-11|The spellcaster magically gains +6 temporary hit points| 
-|14-16|The caster is [[conditions#stunned|stunned]] for one round| +|12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies| 
-|17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist+|14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest| 
-|20| A different, random abjuration spell is cast|+|16-17|The caster is [[conditions#stunned|stunned]] for one round| 
 +|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| 
 +|20| A different, random spell Abjuration spell is cast| 
  
 ==== Spiritualism Magical Mishap Table ==== ==== Spiritualism Magical Mishap Table ====
mishap.txt · Last modified: 2020/02/04 15:49 by andrew