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mishap [2020/01/17 15:13] andrewmishap [2020/01/17 15:29] – [Divine Spellcasting Mishaps] andrew
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 |14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest| |14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
-|18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]|+|18-19| The caster gains a level of [[stress|exhaustion]] from fighting against the order of the universe|
 |20| A different, random spell Abjuration spell is cast| |20| A different, random spell Abjuration spell is cast|
 +
 +==== Curses Magical Mishap Table ====
 +
 +==== Divination Magical Mishap Table ====
 +
 +==== Elementalism Magical Mishap Table ====
 +
 +==== Goety Magical Mishap Table ====
 +
 +==== Hypnosis Magical Mishap Table ====
 +
 +==== Illusion Magical Mishap Table ====
 +
 +==== Necromancy Magical Mishap Table ====
  
  
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 |1|Magical backlash! Caster takes 1d6/spell level psychic damage| |1|Magical backlash! Caster takes 1d6/spell level psychic damage|
 |2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions| |2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions|
-|3|The caster'visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be seen in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|+|3|The caster'shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest|
 |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood| |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood|
-|5|The caster'shadow disappears only to return in a few days with help to murder the spellcaster and his allies as they prepare to rest+|5|All the caster's allies within 30' are [[conditions#slowed|slowed]] for one minute
-|6|The next door the caster opens leads to the spirit realm| +|6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest| 
-|7|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest| +|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]
-|8-9|For the next minute, the spellcaster can see any invisible creatures+|8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes| 
-|10-11|A thunderous light and sound echoes through the spirit world, potentially drawing the attentions of demons and spirits nearby+|10-11|For the next minute, the spellcaster can see any invisible creatures
-|12-13|The caster is [[conditions#drained|drained]]until their next safe rest| +|12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| 
-|14-15|The caster is [[conditions#stunned|stunned]] for one round+|14-15|The caster is [[conditions#drained|drained]]  until their next safe rest| 
-|16-17| Caster gains a level of [[stress|exhaustion]], CON check to resist|+|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist| |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist|
 |20| A different, random spiritualism spell is cast| |20| A different, random spiritualism spell is cast|
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- 
-//I've got some different ideas here for spellcasting mishaps. --AHS// 
- 
-  * A temporary hole opens up between the second world and the mundane world 
-  * The spellcasting attracts the interest of a denizen of the second world 
-  * The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel 
-  * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/haunts/pesters the zealot until an appropriate exorcism is completed 
-  * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever. 
  
  
mishap.txt · Last modified: 2020/02/04 15:49 by andrew