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mishap [2020/01/17 15:23] andrewmishap [2020/01/17 16:46] – [Curses Magical Mishap Table] andrew
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-====== Spellcasting Mishaps ====== +====== Arcane Spellcasting Mishaps ======
- +
- +
-===== Arcane Spellcasting Mishaps =====+
  
 When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control.  When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster's control. 
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 |18-19| The caster gains a level of [[stress|exhaustion]] from fighting against the order of the universe| |18-19| The caster gains a level of [[stress|exhaustion]] from fighting against the order of the universe|
 |20| A different, random spell Abjuration spell is cast| |20| A different, random spell Abjuration spell is cast|
 +
 +==== Curses Magical Mishap Table ====
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
 +|2|The caster's soul is stolen by the spirits of the land, preventing the spellcaster from casting any spells until they and their allies recover the soul by doing a favor for the spirit|
 +|3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions#blinded|blinded]] by a band of thick material or hood|
 +|4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical disease such as lycanthropy that only shows up later|
 +|5|The caster's allies within 10' are [[conditions#slowed|slowed]] for 1 minute|
 +|6|Anyone who does a paid service for the spellcaster or their allies incurs a debt to the demon lord Azazeal but they don't necessarily know this so they are all mysteriously slain or disappear when the prince of the second world comes to collect|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  [[conditions#poisoned]] until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19|The caster gains a level of [[stress]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +
 +==== Divination Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d4/spell level psychic damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies within 30' are drained for one day|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  drained until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +==== Elementalism Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d8/spell level fire/lightning/acid/cold damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are staggered for 1D6 rounds|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  staggered until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of  [[stress|exhaustion]]|
 +|20| A different, random elementalism spell is cast instead|
 +
 +==== Goety Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level necrotic/fire damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are slowed for 1 minute|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  slowed until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]]|
 +|20| A different, random goety spell is cast|
 +
 +==== Hypnosis Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level psychic damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days|
 +|5|The caster's allies are [[conditions#confused|confused]] for 1 minute|
 +|6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster's mind, which sometimes takes control of the spellcaster's body while they sleep to sabotage the party, steal from allies, or murder allies - but only as long as the spellcaster's true personality sleeps|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is  disoriented, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +
 +==== Illusion Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d4/spell level psychic damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are fascinated|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell affects the wrong target|
 +|14-15|The caster is  drained, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of  [[stress|exhaustion]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
 +
 +==== Necromancy Magical Mishap Table ====
 +
 +^D20 Roll^Mishap Effect^
 +|1|Magical backlash! Caster takes 1d6/spell level necrotic damage|
 +|2|The caster is cursed badly|
 +|3|The caster is cursed in an annoying way|
 +|4|The caster's allies are cursed|
 +|5|The caster's allies are drained until their next safe rest|
 +|6|The caster & allies will have a new enemy in the future|
 +|7|THE WEIRD ONE|
 +|8-9|The environment is changed somehow|
 +|10-11|Something different but generally helpful happens|
 +|12-13|The spell hits the wrong target|
 +|14-15|The caster is  poisoned, until their next safe rest|
 +|16-17|The caster is [[conditions#stunned|stunned]] for one round|
 +|18-19| The caster gains a level of [[stress]]|
 +|20| A different, random spell (perhaps of the same type) is cast|
  
  
 ==== Spiritualism Magical Mishap Table ==== ==== Spiritualism Magical Mishap Table ====
 +
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
 |1|Magical backlash! Caster takes 1d6/spell level psychic damage| |1|Magical backlash! Caster takes 1d6/spell level psychic damage|
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 |5|All the caster's allies within 30' are [[conditions#slowed|slowed]] for one minute| |5|All the caster's allies within 30' are [[conditions#slowed|slowed]] for one minute|
 |6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest| |6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster's body at their next rest|
-|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be seen in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|+|7|The caster's visage is permanently made strange and horrible to those in the spirit world by a curse; It can also be glimpsed in mirrors or other reflective surfaces which could trigger a WIS check or gain a level of [[stress]]|
 |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes| |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions#haunted|haunted]] until the area clears after about 10 minutes|
 |10-11|For the next minute, the spellcaster can see any invisible creatures| |10-11|For the next minute, the spellcaster can see any invisible creatures|
-|12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies+|12-13|The spell affects the wrong target, perhaps harming allies rather than enemies
-|14-15|The caster is  [[conditions#drained|drained]]  until their next safe rest|+|14-15|The caster is [[conditions#drained|drained]]  until their next safe rest|
 |16-17|The caster is [[conditions#stunned|stunned]] for one round| |16-17|The caster is [[conditions#stunned|stunned]] for one round|
 |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist| |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist|
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-===== Divine Spellcasting Mishaps =====+====== Divine Spellcasting Mishaps ======
  
  
 +-----
  
-//I've got some different ideas here for spellcasting mishaps. --AHS//+====== Design Notes ====== 
 + 
 +==== Mishap Table Template ==== 
 + 
 + 
 + 
 +//I've got some different ideas here for divine spellcasting mishaps. --AHS//
  
   * A temporary hole opens up between the second world and the mundane world   * A temporary hole opens up between the second world and the mundane world
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   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.   * The fire of the Lord falls inappropriately, consuming an ally who is a nonbeliever.
  
- 
- 
-==== Mishap Table Template ==== 
  
 ^D20 Roll^Mishap Effect^ ^D20 Roll^Mishap Effect^
mishap.txt · Last modified: 2020/02/04 15:49 by andrew